Fixes
- Fixed issue where fablings would get stuck on some of the benches.
- Can no longer relocate lumber camp or fisherman's hut, can be exploited and lead to some issues.
- Fablings now get a proper speed boost on sharp cobble roads.
- Fixed issue where fablings would get stuck in stockpiles
- Can no longer be prompted with recruitment events when there is no capacity
- Fixed issue with flower farm
- Fixed issue where relocating embassy would disable missions.
Balancing
- Fish now take a bit longer to gather.
- Re-worked production limit due to some confusion. Now the limit you set is the production "goal", and once that goal is reached, production will pause until more is needed.