It's time for another dev-log, and perhaps another cup of coffee, as it's been quite the week.
Apart from dealing with some family matters, I've been fully occupied in finalizing the development of the DLC, aiming for that perfect state of readiness for beta testing. And I'm nearly there! This week, I'm excited to share updates about the new achievements and the revamped objectives UI.
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/37639104/d16b9b67c3aadc3eecd3b292bbc1253a2b6ce4d1.png)
I'm introducing 31 new achievements, bringing the total to an impressive 120! For all you achievement hunters, there's now even more to strive for. Also, for those not yet familiar with the objectives dialogue, it plays a crucial role in tracking your progress through the overworld. It acts as your personal navigator in the Fabled Lands, hinting at the grand secrets still waiting to be uncovered. However, with the objectives count now hitting 120, navigating your achievements has become somewhat daunting.
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/37639104/0e26ee2258d62380669d0aedd68f8e9147f5a988.png)
To address this, I've implemented categorization and sub-categorization based on location. You'll find your global character goals alongside quest and exploration objectives, neatly organized under each area—Sokara, Golnir, The Great Steppes, and so on. Additionally, there's now a progression tracker in percentages for each area, letting you know when you've substantially completed a location. I use "substantially" because, while the achievements cover many of the major discoveries and quests, the world is filled with rich lore, world-building elements, and minor decisions that can shape your journey in unique ways.
I'm particularly thrilled to tie up loose ends in stories like those of the Reavers, Lauria or Talanexor and to introduce the challenging goals. With the expansion of the new area, I'm also likely to raise the rank cap by about 4.
The anticipation for launching the closed beta is mounting, and I eagerly await the feedback from early adopters as they dive into the new content and share their experiences and insights.
Check out the previous dev-log update here, if you haven't:
https://store.steampowered.com/news/app/1299620/view/4159707494977454878?l=english
As always, don't forget to wishlist the game to stay updated!
https://store.steampowered.com/app/1299620/Fabled_Lands/