Big news! EVERSPACE 2: Titans is now live on all platforms, so it’s time to pick up your copy today! While it downloads, read on to check out our launch trailer and find out what’s included in today’s EVERSPACE 2 patch.
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If you missed our big announcement at Gamescom, Titans is our first story and gameplay DLC for EVERSPACE 2. This expansion adds two new questlines that take place mid-game, but don’t worry; this isn’t missable content—pilots with late-game saves can simply load EVERSPACE 2 and be able to enjoy the new quests scaled to their level.
The new adventures surrounding the fearsome Dreadnought and mysterious Leviathan bring new gear alongside repeatable experiences unlocked by completing each story.
EVERSPACE 2 pilots have seen the bones of these ancient creatures planet-side and in deep orbit. Now, they must chase down the rumors of a living leviathan. The Redeemers have plans for these creatures—pilot deep inside leviathans to battle new biological and mechanical enemies as you work to save these gargantuan beasts. No two adventures within will be the same! Discover parasites, traps, puzzles, and new resources while exploring a leviathan’s procedurally generated insides.
The scars of the Okkar-Colonial War run deep in Cluster 34. The Dreadnought Minokawa was hijacked while enroute for decommissioning—a warship this mighty can turn the tides of power towards whoever holds it. Track and defeat this titanic threat, but be prepared for the biggest battles in the EVERSPACE series so far. Test your skills and ship loadout in gigantic, multi-stage boss fights designed to push pilots to their limits.
Players of the first EVERSPACE will see a number of fan favorite weapons return to the series in this DLC including Cluster Mines, Plasma Thrower, and the Goo Gun. Titans also adds a variety of new gear, item sets, consumables, and catalysts, as well as many blueprints to find and craft.
If you missed our earlier blog, check out a quick look at some of the new items you’ll find in EVERSPACE 2: Titans.
We’ve also released an update filled with tweaks and fixes for a number of issues including Maddocks' freighter durability in “Smoke & Mirrors” and optimization. AMD fans can enjoy the latest scaling technology with FSR 3.1.0 enabled.
Read on for the full list of patch notes in today’s update.
Changelog: 1.3.42909 Titans DLC
Features
- Titans DLC button added to main menu screen
- [Windows: Steam, GOG, Microsoft Store] Upscaling plugins: Updated DLSS to version 3.7.2, FSR to version 3.1.0, XeSS to version 1.4.7. NOTE (Steam, GOG): FSR3 Frame Interpolation is incompatible with Reflex Latency Reduction and DLSS-FG and requires restarting the game to fully enable.
- [Windows: Steam] Integration with Steam Game Recording: Emit game state to timeline with location names and events on player death, boss defeated, achievement-level challenge, and more. NOTE: As of 2024/09/11 this Steam feature is still in beta, requiring the beta client.
Tweaks
- G&B Freighters now come with two different container variants
- Slightly decreased Redeemer Crusader damage reduction when its front shield is not up
- Made Maddocks' freighter stronger during “Smoke & Mirrors”
- Always enforce full forward throttle while Energized Boost is active
- Increased health of friendly Ancient Warden spawned by Domination blessing in rifts
- Adjusted value rounding of chaos catalyst
- Quantum Mend rift boss: Increased teleport interval and decreased maximum teleport range
- Disallowed install of Flawless catalyst when legendary item had no legendary attributes
- Mac: Allow use of Cmd-key for item multi-select in inventory
- UI: Improved equip target slot logic for weapons and consumables when crafted via crafting tab
- UI: Added ‘show on map’-action for mineable resources in crafting inventory
- UI: Removed redundant catalyst tag in catalyst selection
- [PS5, Windows: Steam, GOG, Microsoft Store] DualSense™: Boost with adaptive trigger now also applies to fast forward in supralight (challenge unlock)
- [Windows: Steam] Supporter Pack should now work DRM-free
- Integrated community suggestions for translation improvements from Crowdin
Bugfixes
- Fixed that mission log did not regard "Show HUD elements in corners" setting for wide aspect ratios
- Prevent Vengeance mutator detonator drones from exploding when Explosive Death mutator is active
- Fixed time extender behavior at the end of rifts and when player ship explodes
- Fixed that Preparation perk buff stack was reset when picking up energy orbs
- Fixed that "Close Call" perk was reset between rift stages
- Fixed that Detonator Drone damage in rifts was not correctly scaled
- Fixed that the inventory could be opened after opening a rift via the spatial bypass
- Fixed that shield and armor bars were swapped in cockpit
- Fixed that when selecting resolution, scrolling was not possible if there were too many resolution options to fit the screen
- Fixed that Energized Boost wasn’t working as intended when energy was depleted
- Fixed that armor component's ignore damage chance would also sometimes ignore healing
- Fixed that ULT could sometimes not be triggered if ULT energy was regenerated too fast
- Fixed that some Catalyst affected the Sentinels ultimate static overload
- Fixed that acid pouches could not be detached at high frame rates (130fps+)
- Fixed that previous weapon was not re-selected after stopping Sentinel ULT
- Fixed that player attributes were not correctly updated when installing a catalyst on a module and then unequipping the module
- Fixed “Ritual” exploit, where cool down could be skipped by switching weapons back and forth before the end of the burst
- Fixed that quantum tether in combination with grim reaper or executioner could insta-kill tethered enemies in certain cases
- Fixed that damage limiter consumable did nothing in most situations
- Fixed: Selecting a consumable or device with EquipmentWheel could trigger another action bound to the same directional input used to select
- Fixed that it was possible to have two “Ramen Delivery” jobs active at the same time by not allowing these as dynamic job offers anymore that can be accepted during supralight via map
- Fixed rerolling of mine launcher item attributes
- Fixed that secure hold cargo unit trait increased received damage instead of reducing it
- Fixed Detoxification mission could end up being stuck due to auto-saving
- Fixed Clockwork having no collision in “Same Day Delivery” mission
- UI: Fixed a crash when crafting missing components for legendary catalyst
- UI: Fixed wrong crafting state icon for consumable blueprints in some cases
- UI: Loot screen - Fixed that inventory scrolling wasn't available when picking up big amounts of loot at once
- UI: Loot screen - Fixed that inventory item count was wrong or misleading in some cases
- UI: Loot screen - Changed headline to 'No Capacity' in case screen was shown due to insufficient cargo space
- UI: Crafting result screen - Fixed broken equip action in some rare cases
- UI: Item stat card - Fixed that hero attributes and device description background wasn't scrolling along
- UI: Item stat card - Fixed that scrolling indicators might have been displayed accidentally in some cases
- UI: Item stat card - Fixed some smaller overlap and obstruction issues while scrolling
- UI: Item stat card - Fixed that set item background could disappear after viewing device item stat cards
- UI: Item stat card - Fixed minor text clipping issue in device item stat card
- UI: Fixed rare focus loss after crafting and dismantling an item
- UI: Fixed rare bug that could lead to stuck (uncompleted) perks even though all of their requirements were met
- UI: Crafting catalysts - Fixed that legendary border could be accidentally displayed for unlocked blueprints in rare cases
- UI: Fixed a bug that could remove the option to buy items from a shop after selling ship(s) from the homebase in rare cases
- UI: Fixed potential focus loss after manually deleting the last savegame
- UI: Fixed misleading action button caption when storing multiple items on homebase
- UI: Fixed a bug that prevented equipping of crafted consumables in some cases
- [PS5, Xbox Series X|S, Microsoft Store] Stop Apocalypse countdown in rifts when boss has been destroyed
- [PS5, Xbox Series X|S, Microsoft Store] Fixed not being able to let go of portable objects in some cases
The entire ROCKFISH Games team is excited to see pilots around the world take on the new massive challenges introduced in Titans. We’ve got more exciting expansion content in the works and will share more when the time is right. For now, good luck battling the Dreadnought and exploring the insides of leviathans!
Lee and your ROCKFISH Games Team