Today we start the last round of the Empyrion Galactic Survival v1.10 Experimental Phase with a major focus on bugfixing!
Of course there are also some smaller and bigger additions this time! The new blockshapes for our builders are now implemented and also the Blueprint Parts Collection Tool got its last addition with the "Snap Point" feature. You can find a video about this below.
We also worked intensively on the Drone Bay and fixed many problems. We would like to ask you to try out again whether the errors are fixed and the functions are available as expected. Please destroy any spawned personal drones & remove & replace the drone bay & spawners once again to make sure everything is fresh with the latest bug fixes.
Please also continue to use our pinned forum threads for all central feature feedback topics: https://empyriononline.com/forums/experimental-features-discussion.35/
We wish you a lot of fun and thank you for all feedback and bug reports so far and for those still to come! :)
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Changelog v1.10 B4228 2023-06-16
Changes:
- Hoverbike: Add speed limitation Forward -> 40m/s, backward -> 10m/s, Sideway -> 15m/s.
- Changed Cut Corner F (left/right): smoothened model visual, fixed coloring/mirror issues.
- Blueprint Collection Parts: improved readability of texts
- Removed WaterSplash Log
Fixes:
- TPV camera does not react with Water Layer.
- 00972: Player shoulder light is not working anymore -> fixed
- Fixed: some missions could not be completed manually (in case of problems)
- Fixed: some grammar / spelling fixes (missions)
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Changelog v1.10 B4227 2023-06-14
Building: Blueprint Parts Collection Tool
- Added console command 'bpcoll' to show the blueprint parts collection window
- Now allowing to y rotate BPP with INS/DEL.
- Now allows to set Snap Points!
- Added GroupName for snap points
- A demonstration video for the snap points feature to help guide you through the process of creating snap points and utilizing them in your blueprints effectively.
- Snap points are an incredibly powerful addition, and once you become familiar with their functionality, you'll discover that they are a remarkable time-saving tool. [previewyoutube=pTgzsSmI9VQ;full][/previewyoutube]
- We encourage you to try out the feature firsthand in the game and share your valuable feedback with us over here: https://empyriononline.com/threads/v1-10-exp-blueprint-parts-collection-tool.101632/
Building: Blocks & Shapes
- Added: Ramp Round Medium Transition (All blockshapes for 1.10 are now added)
- Fixed mirror issues with new blockshapes
- Updated new shape icons for clarity
- Water and Lava Blocks are now available from in the Item Menu for POI building
- Added WaterSplash at high speed fall
- Changed: Water block now has 8° temperature effect + drops purified water when picked up in survival
- Changed: Lava block now drops rockdust when picked up in survival
Gameplay
- Faction Roles no longer require a lock code now just assign the players Faction Role within your faction (promote & demote options) then setup devices in your faction bases with the faction role drop down to allow sorting what devices you want to be accessible between the faction roles.
- AI Drone Bay: If the core of the base/vessel is missing or all spawners are missing then all active drones will be destroyed.
- Hoverbike: added a frontal light that will only turn on at night + thruster exhaust particles (wip)
- Changed: Names and icons related to Playerbike > Hoverbike transition
- Lowered the distance some NPC’s in POIs can be heard from
Game World Maintenance
- GalaxyConfig / in-system map: Fix for SmBH ‘star halo’ having sharp edges
- Removed some lore-unfitting creature spawns
- Added some creature spawnzones
- Fixed some missing deposit textures
- Tweaked some POI spawning positions: Further away from poles
- Fixed missing deposit textures for TemperateSwamp
- Switched HomeworldUCH to new decoration system
- Merged Default GalaxyConfig with the Default Multiplayer Scenario
- Merged Default Factions with the Default Multiplayer Scenario
- Merged Default DefReputation with the Default Multiplayer Scenario
- Adjusted Tresari Group contents
- Fixed: Karana playfield fixes
Planets:
- Added Aluminium and Platinum ground deposit (removed Carbon for it)
- Aluminium: Alien, Arid, Barren, Desert, TemperateSwamp
- Platinum: BarrenMetal, LavaNascent, TemperatePlateau
- Added RockResourceCarbon to Barren
- Barren: Very slight decoration tweak
- Arid: Bound some deposits to biomes
Fixes:
- HV Bike loses hover height when climbing inclines/hills
- Added loca keys for later video options (Terrain Tessellation, Dynamic Shadows and Global Illumination)
- Blueprint Collection Parts: fix that group id table was not stored in a structure (and got lost when doing a BP from it)
- Blueprint Collection Parts: fixed missing group ids on reload bug, fixed CoQ on placing SP in special use case bug
- Player drones cannot despawn when they arrive at the spawner block
- Player drones keep spawning after spawning pads are destroyed
- Player drones can spawn when the base has no power
- AI Drone Bay: remove initial drone pack on the Bay container
- Docked vessels can spawn AI drones from AI drone bay
- Defense Drone item did not have a drop box (dropped a white cube/dropped through ground)
- Bay drones can exceed the max spawn limit after resume the game
- Drones randomly wondering away to random locations on the planet
- ScifiTableV2 glitches player in table when standing up from it.
- Fix Default Multiplayer: Preview of the Hover Bike was wrong
- Fixed: Invader vs Defender: Preview of the Hover Bike was wrong
- Exception appearing when you approach a dronebase POI
- Blueprint Collection Parts: possible fix for wrong colors and disappearing chunk parts
- HullExtendedSmall7 was missing from the Small Blocks
- BP Factory's block unlock check with block groups
- Notched D required a dedicated mirror block (Now Notched D left and right variant)
- Cut Corner F required a dedicated mirror block ( now Cut Corner F left and right variant)
- Could not add Defense Drone into Drone Bay
- CorridorPillarD missing from small blocks shapes (causing a CoQ, please retest)
- CorridorPillarD missing from Small Blocks (caused CoQ; please retest)
- No signal change when opening Signal Logic page (in Control Panel window) for the first time
EAH:
Known:
- Player suit light is not working (& other light sources)