Game Version v2.1.0.35337
Changes:
- Updated Stuck Enemy Detection [list]
- When an enemy is stuck and not actively attacking the game or stunned it will attempt to reposition the enemy back on to a valid location, if this fails multiple times it will kill the enemy. [list]
- This should help either fix stuck mobs or kill them off much quicker instead of waiting for them to timeout. [/*]
- Additionally Flying enemies are exempt from this system, due to their special pathing. [/*]
- Now heals back a % of the damage from reflected projectiles increasing per rune rank. [/*]
- Additionally it now properly drops at the correct map & act. [/*]
- They will now hunt down towers instead of chilling at the core. [/*]
- Rift Spiders are able to throw webs again. [/*]
- Now has some ambient sounds. [/*]
Bugfixes:
- Rift Portals now spawn after wave 1010 in endless survival. [/*]
- Foundries and Forges Furnace collision has been updated. [/*]
Social Defenders
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:
- Discord [/*]
- Twitter [/*]
- Facebook [/*]
- Instagram [/*]
- TikTok [/*]
- YouTube [/*]
- Twitch [/*]
- Forums [/*]
Chromatic Games