Hotfixes:
- Fixed an issue where split-screen profiles were not saving correctly in the PTR build.
- Fixed an issue where in-world item tooltips would be cut off in some non-16:9 resolutions.
- Fixed an issue where enemies damaged in the middle of a stun would look like they’re doing nothing, rather than actually being in a stun/cough animation.
- In split-screen, player 2’s highlight pointer now displays as expected in the pause menu.
- Fixed an issue in the Stats UI where hero DPS was only updating correctly when adding to Attack points, not subtracting.
- The tavern stash’s “Transfer All” keybind now displays correctly.
- Both search bar filters now work as expected in the Tavern Stash UI.
- Fixed an issue where “Auto-Loot Overflows to Stash” setting wasn’t in Gameplay settings.
- Fixed an issue where Player 1 profile saves were incorrectly named in the PTR build. Please note that the previous hotfix incorrectly removed “_PTR_35190” from the save file, so if you’ve played during that time, you’ll want to add this to the end of your save file’s name to keep progress.
- Core Transmog tab has been hidden again.
- Fixed an issue where Summoner’s Phase Shift being used on Player 2 caused Player 1 to lose focus of the viewport. Because of engine limitations, only Player 1 goes into top-down mode during Phase Shift. When Player 2 uses Phase Shift, they can look around as usual in third-person mode.
- In the action context menu (e.g., the menu when interacting with an item in the inventory), highlight focus is now shown with a border.
- Fixed an issue where the main bag filter (All Items) was not saving the filters when using the Tavern Stash UI. Please note that it is intended for the “All Items” bag filter to not save to the actual profile, allowing it to reset to no filters on game restart (This is how it acts on live).
- You can now properly click the bag filters in the Tavern Stash and Trading UIs as expected.
- Fixed an issue where “Auto-Loot Overflows to Stash” wasn’t auto-looting into stash as expected.
- Fixed an issue where “insert gamepad offset setting name here” wasn’t applying properly when restarting the game.