How do you stack up against the competition? In 1.5, players can expect a variety of tweaks and improvements to the overall player experience, including the ability to keep an eye on estimated event queue times, an in-game Info button for events with rule modifiers, and our first pass on *drum roll* a Ranked Play system!
New Features and Improvements
Ranked Play
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- Rise of Ix Ranked Play! We're excited to introduce Ranked Play! To join ranked matches, you'll need the DLC (Rise of Ix). We're looking forward to hearing your thoughts and feedback on this new feature
- Rise of Ix Ranked Play matches begin every hour, on the hour, pairing players of similar skill and experience levels.
- Each match awards Stars based on your finish: Two for first place, one for second (and at higher tiers, you’ll lose one if you finish last!)
- Rise through the ranks in 30-day Seasons. Once you reach Master Tier, you’ll see your name on the leaderboards!
Along with the introduction of Rise of Ix Ranked Play, we are pleased to announce that it is now available on all supported platforms!
Improvements
- Various improvements to selection prompts, including removal of redundant buttons. Tooltip text has undergone an assortment of changes, including localization, dynamic counters for challenges and skirmishes, and mobile adjustments.
- Various visual fixes to highlights, positioning, and other minor artifacts.[list]
- Unusable Tech Tiles are now grayed out or transparent.
- Tech Tiles should now appear correctly in opponent-facing stingers when activated.
- Detonation Devices message prompt should now display correctly when opponents are choosing Dreadnought control.
- Bypass Protocolprompt during Intrigue should now have the ability to be canceled.
Bug Fixes
- Various localization and gamepad fixes.
- Various fixes to softlocks and crashing instances, including connectivity issues with the shop.[list]
- Game should no longer freeze when acquiring CHOAM Directorship to gain a game-ending Faction Alliance in Tutorial 3.
- Game should no longer freeze when using Lady Jessica’s Acquire ability.
- Game should no longer freeze when players win combat with a dreadnought for the first time while using Detonation Devices.
- The Rules reminder now has info on the game setup screen.
- During Challenges, Tessia does not gain leader bonus when 2 faction influence is granted during setup.
- Resource icons for Local Fence should now display correctly.
- Persuasion gained from Tech Negotiation when Tecch modal is declined should now display correctly in Action logs.
- There should no longer be an AI infinite loop when Sonic Snoopers and Troop Transport interact.
- AI should no longer take premature turns during Tutorial 4.
- “If you Reveal” Persuasion amount should now count Full Scale Assault.
- Truthsayer’s Agent Ability should now work if the player has one card in hand.
- Tessia’s Leader Ability should now trigger on Maker spaces during Interstellar Warfare/
- Guerilla Warfare should no longer allow players to retreat a Troop multiple times before the Reveal turn/after Conflict Resolution.
- How do I link my account across platforms? [list]
- You can link your account across all platforms by creating a free Dire Wolf account.
- Login onto the console of your choosing.
- Play!
We’re continuing to learn from the community every day, so let us know what you love about the game, and drop us a line at support@direwolfdigital.com if you need help with anything.
Thanks for playing Dune: Imperium!