
Today’s Dune: Imperium Digital patch continues to address gameplay issues and visual bugs identified by the player community.
Bugs
- We fixed a case where especially long animation sequences on the last turn of a game could cause a reconnect error that would return a player to the menu instead of seeing the end of game results.
- The animation for gaining VP plays fully instead of cutting off early at higher animation speeds.VP animations on the local player HUD now obey animation settings.
- We fixed VFX sizing on the influence track for some mobile layouts.
- We fixed a case where Earl Memnon Thorvald playing cards with deferred abilities to High Council would result in the user getting stuck.
Known issues
- Desync can occur when two Users reconnect around the same time.
- Cursor on 4K displays is too small.
- Prompts: Rise of Ix Tech Negotiators from Ix-Guild Compact reveal ability are not optional.
- Tiles are being darkened in the tech offer outside of the modal to purchase them.
- Playing Test of Humanity or Reverend Mother Mohiam to a Bene Gesserit space doesn't allow user to gain influence before making opponents discard.
- HUD Elements can overlap in a 1280 x 2800 resolution
- When you recall your freighter and gain troops and are at or near the supply limit, you do not see a warning that it will not grant you the expected number of troops.
- Tech Negotiation Persuasion tooltip in Reveal Action Log entry is superfluous.
- Baron Harkonnen players do not get a Masterstroke warning when Treachery troops are added after deployment.
- AI will not choose to recall at level 1 on Shipping Track when gaining spice could get them a strong Tech tile.
- Stinger does not display for discarded cards in Skirmish with the Desperate Measures rules modifier.
- Action log does not correctly reflect the number of Tech Negotiators gained when troop supply is empty.
- Players are not warned when gaining Tech Negotiators if they do not have enough troops in the supply.
- Troops gained from purchasing Invasion Ships take too long to go into garrison due to individual VFX.
- Unexpected Terrain does not list the number of remaining Conflict I cards.
- Other players appear offline when 2+ players resume an async game at the exact same time.
- When Tessia's first Careful Observation bonus is triggered via winning combat, an ability button appears that can be selected to no effect.
- Saving after the player ends their turn in vs. AI resumes the player before they end their turn.
- Swords for Restricted Ordinance display incorrectly in the action log.
- Ranked timer does not display hour intervals.
- Mobile keyboard is missing the language selection button.
As always, if you run into trouble or need help, drop us a line at Support@DireWolfDigital.com so we can help. And if you haven’t, be sure to join our player community on Discord!
Thanks for playing Dune: Imperium!