Another thing is the Sun Lamp, which has a far greater range than before. So don't hesitate to use it to create large plants farms!
Here you an do a generator producing 14kW
I also did a lot of balancing. Most important is the weapon heating: your firerate will drop more now if you heat your weapons too much ; by firing constantly. The heating feedback on cursor is more visible now. This way player should be able to better understand the system and actually improve their DPS
Also some changes on Metal Detector (range x2 !), zf-0 (use it!), flamethrower (burn them all!), plasma gatling, and on various recipes.
If you like the building physics, be sure to check the next announcement (probably tomorrow) as I'll launch a little Eiffel Tower building contest :-)
v1.02 (Build 803)
General
- Hydroelectricity Generators: generate up to 50kW (with very high pressure of water). Generators start working with a lower delta pressure (2)
- Sun lamps: far, far greater range (1 lamp every 22 horizontal spaces if lamp is at a height of 5)
- Add traditional Chinese localization
Bug Fix
- Fixed respawn position bug
- Fixed pumps & generator, they don't transform lava into water anymore
- Fix non-go-through bullets that were hitting several monsters (if hit in same frame)
- Fixed passive items that were all toggle on at player respawn
- Fixed cheat on multiplayer with clients recipes
- Fixed chat that opened when pressing enter from pause menus
Balance
- Increase max heating of weapons from 1.2 to 2 (less efficient if player never let them cool off). Heating more visible in cursor (1 circle from 0 to 1 heating, 2nd circle from 1 to 2)
- Change Heating for weapons (no more maximum, but prevent shooting if heating > 1.6). Heating cursor reskin
- Metal detector: detector at a distance of 100 instead of 50
- ZF0: don't hit other monsters when a target is locked (don't change target)
- Plasma Machine Gun cooldown reduced from 1.2 to 1.1, priced reduced (3 => 2 light gems)
- Increase flame damages to monsters (10 instead of 6, every 0.7s). Lava damages too (30 if little lava, 50 if a lot)
- flamethrower damage from 10 to 12
- Death Pulse Turret range area narrower
- Electrified Spiked price reduced: Radioactive Blood x20 => x10
- Lighting mine price reduced: Aluminum x3 => x2, Coal x8 => x5, Radioactive Blood x20 => x10
- Effeil Glasses cost reduced: 3 aluminum and 3 light gems => 3 iron and 2 bat sonars, and in Tier 2 instead of Tier 3 (so it can be used to build the bridge)
- Minimapper cost slightly modified: Bat Sonar x3 and Rad. Blood x10 => Bat sonar x2 and Light Gem x1
Minor
- Mineral recipes : add Iron & Gas Rock ; all plants now used in recipes
- F4 now display the framerate, and a debug value about the world (liquids) simulation speed ratio
- Coral plant a bit more visible in water
- Show game visibility (public, friends, private) in F4 debug