News Liste Dig or Die

v0.99 just released!
Dig or Die
25.05.18 14:37 Community Announcements
(EDIT: Until the release on July 10th, I'll release several minor updates so they are tested as best as possible before release. I'll update the change log below)

This update is a "pre-release" one, with a lot of minor/medium changes (see the list below), but without the main new content that will stay locked until the v1.0 release on July 10th:
- Custom modes (Under the Sea, Sky World, Base Defense)
- Hazardous Environments option
- 9 new musics
- Creative mode option, with a new brush tool
If you wish to play those features right now, simply activate the public "beta" branch!

And as I said, the price is now set to $/€ 12. So if you wish to buy the game, it may be better to wait for the -10% launch sale launch sale (but don't forget, ok? :D).

Here are the changes. All v0.35 saves games are compatible.
The main objective of this update is to help me fix as many problems as possile before the final release, so please if you see any bugs, please tell me in the forum!



v0.99 (Build 707)



General

- Musics: new dynamic system, that changes musics dynamically depending of the "tension" of the current situation, avoids playing the same musics too often, and takes some other music various specificities (cf. musics.lua file) (this feature is more useful with the additional v1.0 musics)
- Display the collected items (pikcups) names and possed number in the console
- Players now respawn near the autobuilder (if several of them, choose the highest tech / closest to the ship)
- New command to launch an event: /event heatWave, /event rainFlood, etc (switch with Tab)
- Night warning with countdown, 1min before night
- Better fire management
- Add a "/music" command that display the current music name
- Add a "/find xxx" command to find any item or pickup in the world
- Lua rework: all recipes, backgrounds, environments now defined in lua. Added a better lua list system. All the lua files can be modified, although it's not (yet) a proper modding system - the files can be overwritten by Steam on updates.

Bug Fix

- Display an error message when save file cannot be written (caused freeze after character creation)
- Fix fishes pathfinding
- Monsters spawning: if no empty slot found, try spawning into water before spawning by digging a hole.
- Better pathfinding for ground monsters when inside water
- Frozen monster don't move anymore (monsters controlled from network for which we don't receive any message, it happened when a player is (temporary or not) disconnected)
- Players initial spawn point cannot be inside blocks anymore
- Improve drone pathfinding & movement in tunnels

- Auto-pick bosses unique loot (prevent loot to be lost in lava)
- Fixed "hide UI" F11: buttons and items buttons are now inactive when F11 mode
- Fixed repair turret particles end position (it was in the block corner)
- Multiplayer lobbies : removed the game name in the custom params list

Balance

- White flower now grows on black dirt. Auto-updates of old saved games to transform the dirt over the volcano and higher islands into black dirt
- Multiple changes in plants life-conditions. Dirt for basic and water plants above y=280, and deep cave plants below. Red dirt for red fern/bush/water plants, above y=280. Silt for all water plants, above y=280. Black dirt for black plants (if no light) and white flowers (if light)(all altitudes). Cactus dirt for cactus plants (all altitudes)
- Drone: damage x2
- Shield absorb damage from all projectiles (no more only "physical" projectiles)
- Add a 1-second delay for first crush damage (when player is inside a block)
- Faster evaporation of water in lower altitudes
- Lava eruption if explosion of old basalt now wherever the location
- Activate achievements in multiplayer - but locked if hazardous environment is activated (or triggered with commands)
- Dweller lord now immune to lava & fire (to survive the volcano events)
- Peaceful difficulty: drop more blood items (2.5x more)
- Ultimate Galting damages and push (on target) x5, and go through enemies
- Monsters don't attack old basalt anymore

Minor

- Replace F2 by I as default inventory command (F2 is still the 2nd shortcut, but it's I that is displayed in the UI)
- New param to change the normal lava cycle top pressure. Weight param now also modifies water weight
- Autobuilders emit a bit of light, much easier to find when lost.
- Languages update: koreana & russian
- Jetpack now cancels invisibility
- Set Drone pickups permanent (never disappear)
- In-game "pause" menu background is more transparent when the game is not paused (in multiplayer)


************************************************


2018-06-06: I just pushed a new build into the main branch ; more info on the forum https://steamcommunity.com/app/315460/discussions/0/1696048426805235364/?ctp=3#c1694923613855643788

v0.99 (Build 723)



General
- Creative mode: add a water & lava pistol ! (BETA ONLY)
- Add build version warnings (if hosts and clients don't run the same game version), technical improvements
- Replace the main menu Facebook link by a Discord link
Bug Fix
- Hide UI fix: reactivate menu buttons, hide console texts
- Reactivate Sharknado event
- Fix volcano eruption triggering rare issue
- Fix a bug with the Creative mode Brush when pause menu open
Balance
- Meteors do much more damage
- Water pump modification (no more Perpetual Motion, thanks RealOfficialTurf!, but more efficient when pushing into high pressure water)
Minor
- Chat input closed by pressing Escape
- Multiplayer: minor improvements of player names display
- Volume option: more precise (+ left/right keys when mouse over button for max precision)
- Protect the "/ban" command against hacks
- Clean some connexion network messages
- Add some multiplayer debug in the log

************************************************


2018-06-18: new build:

v0.99 (Build 744)

General
- Drag & Drop items from your inventory to another players, or its name (even if he is far away)
Bug Fix
- fix bug when lava reach the cloud level
- fix arrow key use on sound/music volume option
- fix some localizations: lobbies modes localized, options texts do not overlap on buttons
- Fix bug with Ultimate Brush (sometimes didn't work on the first clicked block) (only on Beta)
- Fix language of system texts, if the host/client has a different language than your one
Balance
- Base defense: start game earlier in the day. (only to Beta)
- Base defense: Prices of MK2+ much higher, and even more for Repair turret (no increase for walls and electricity items). (only to Beta)
- Base defense: More water, hydroelectric generation should be easier (only to Beta)
- Base defense: Added the bosses, only for fun in Creative / Post game mode. (only to Beta)
- Meteor do 3x less damage when exploding in water
- A little more blood in easy (0.6->0.8), a little less in hard/brutal (0.25->0.2)
Minor
- Koreana, Russian, Turkish update
- Remove achievements in multiplayer (as it actually didn't work client)
- Improve network code (world data transmission when a client joins).
- Rename sharknado into sharkstorm
- Add a discord link in the Lobbies screen, add icons

************************************************


2018-06-23, mostly technical build:

v0.99 (Build 750)


General
Bug Fix
- Multiplayer : add Hazardous / Creative infos in the lobby list
Balance
- Water pump speed a bit reduced to prevent perpetual engines
- Sun lamps, teleport and Storm gun light emission slightly modified to prevent self-generating sun lamp + solar panel
Minor
- Update localization files format
- Multiplayer : add some debug infos


************************************************
2018-06-26, minor technical build:


v0.99 (Build 752)


Technical update (if game is detected as out of date, a message will be displayed and a steam update requested)


************************************************
2018-06-28, a build mostly for beta (creative tools)


v0.99 (Build 756)


General
- Creative mode: add a sponge pistol - remove liquids (shift key for bigger area)
- Creative mode: add plant gun: anything that could grow in certain conditions (type of dirt, water, etc.) will grow instantly (shift for bigger area)
- Creative mode: add monster gun: choose any monster or boss and spawn it (shift for agressive spawn)
- Add a proximity sensor (detect monster or players in the cell)
Bug Fix
- Creative mode: fix the brush tool in multiplayer (as client). Also, now it ovewrite any item
Balance
Minor

************************************************
2018-07-02

v0.99 (Build 762)


General
- F4 mode to show a lot of information in creative mode: quantity of water, exact light, forces, content HP, achievement infos
Bug Fix
Balance
- Water sensor, Proximity sensor and Wire Crossing doesn't burn (from lava) anymore
Minor
- Proper localization of Chinese, Japanese, Brazilian, Polish, Spanish
- Multiplayer: a "host is reloading" message is displayed on client when host reloads

************************************************
2018-07-05

v0.99 (Build 769)


General
Bug Fix
- Fix bug that let player keep the brush tool after restarting a non creative game
- Fix bug that prevented monsters to go through platforms in some situations
Balance
- Rocket Launcher: reduce push force, increase cooldown, damage increased
- ZF-0: additional damages on time when locked on an ennemy (from 7 to 12, +1 every 5 hits)
- Drone: goes faster!
- Drone: do not attack species that player didn't yet kill
- Drone: reduce cost (10=>2 gold for drone, 10=>6 gold for combat drone, 10=>6 gold and 5->4 thorium for war drone)
Minor
- (technical) Add some global stats on weapons to help me balance them
- Update Koreana & Dutch languages
- Display the local language name in language options

************************************************
2018-07-07

v0.99 (Build 772)


General
Bug Fix
- No Peaceful difficulty in Base Defense mode
- Fixed Fire & Miniaturizor input option modification (now works)
Balance
Minor
- Update Koreana & Dutch languages
- Display the local language name in language options
- Localization update

************************************************
2018-07-09

v0.99 (Build 781)


General
- Improve & optimize the spawning repartition of monsters: better take into account stucked monsters in order to better spawn monsters (species and position that let monster reach the player)
Bug Fix
- Fix issues with AI sentences
Balance
Minor
- Brazilian localization


v0.99 (Build 783)


General
Bug Fix
- Fix performance issue on night spawn, when there was no water at all
Logo for Dig or Die
Release:10.07.2018 Genre: 2D-Plattformer Entwickler: Gaddy Games Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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