Greetings, Fallen Warriors...
We have just released the next patch for Deathbound, focusing on addressing the following issues, bugs, and game balance:
- Fixed a few visual bugs with reveries and echoes would not properly render some ethereal object properly
- Fixed a visual bug where lights from the Echo of the past would remain lit after the Echo was finished.
- Fixed a visual error with the Agharos skin hammer during Ultra Morph Strikes.
- Increased Agharos' Attack Damage and Attack Weight.
- Removed the center screen function from the Lock-On button to avoid accidental camera turns while locking on, which could disrupt gameplay flow.
- Adjusted the dodges for Therone, Anna, and Haodai to improve gameplay feel and flow.
- Fixed a bug where keyboard key bindings would not save. Mouse button bindings are now included as well. (Rebinding movement keys will be added in a future patch)
- Moved the item Essence Router (which unlocks fast travel) to a position where the player can pick it up and use fast travel much earlier in the game.
- Greatly reduced the Freeze Tolerance of the mysterious pursuers in the Essence Labs.
- Fixed a bug where the caltrops barrels in the Unbearable Beast arena would not spawn caltrops.
- Fixed a bug where the player could get stuck between the legs and tail of the Dragon of the Deep boss.
- Increased Olivia's Freeze Ray Spell range and freeze power, and reduced its cast time.
- Increased Olivia’s Lightning Spell range and damage, and fixed a visual glitch where some walls would disappear when viewed from afar.
- Fixed a bug where the VFX of a boss in Higher Streets would wrongfully spawn.
- Made adjustments to Haodai and Olivia’s enchantment spells to prevent players from accidentally triggering a morph strike after casting them.
- Improved visual cues for doors that cannot be opened in the Life’s Cathedral.
- Improved the interaction regions for doors to make it easier to approach and open them quickly.
- Fixed a bug where small explosive spiders would spawn from broken eggs.
- Fixed a collision issue where the player could walk off the balcony of the Life’s Cathedral.
- Removed the stamina cost for sprinting while out of combat.
- Fixed a visual bug where Agharos would not properly hold his hammer.
- Increased the stamina of all Playable Essences.
- Fixed a bug where some items would not spawn in the Life’s Cathedral courtyard.
- Improved the interaction regions for ladders, echoes, and other objects to make it easier to approach and interact with them.
We would like to take a moment to thank you all for the amazing support you’ve shown since the launch of Deathbound. Your feedback, opinions, and suggestions do not go unnoticed. Rest assured, we read every comment, review, and message you send us. We will continue to work on fixes and new content to offer you the best possible experience with our soulslike. Thank you, Fallen Warriors!
If you encounter any bugs or issues during the game, please report them via THIS FORM, on the Steam Community Hub forums, or our Discord server.
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