Greetings, Fallen Warriors...
We’ve just released the latest patch for Deathbound, focusing on resolving the minor issues, bugs, and balancing the gameplay:
- Fixed a few collision problems that would prevent the player's or enemies' correct navigation.
- Tortured Soul Spin Attack Animation adjusted to provide reaction time for a player
- The player will no longer die from accidentally falling during the reveries.
- Iulia and Agharos dodges were balanced to be more fluid and responsive.
- Fixed a bug where the players were unable to use numpad to rebind actions.
- Updated the looks of a few doors in the game to make it clearer which doors can be opened, and which can’t.
- Reduced Death Soldiers and Fleshdolls dodge chance and invulnerability time.
- Reduced Invulnerability time from Dreaded Shadows Dodges
- Poise/Stagger bar reset time increased by 50%.
- Reduced Stagger recovery time of playable characters.
- Fixed a bug where enemies from Mamdile Reverie would provide XP (Reverie enemies don’t provide XP)
- Adjusted video settings to prevent visual glitches when anti-aliasing was set to low.
- Fixed some missing textures issues
- Fixed a small bug where the music on the main menu would be interrupted by multiple inputs.
- Adjusted the NPC battles between the Church of Death and Essencemancers factions at the Cathedral of Life
Thank you all for the incredible support you've shown since the launch of Deathbound. Your feedback, opinions, and suggestions have not gone unnoticed. We are committed to working on updates, fixes, and new content to ensure the best possible experience for our players. Thank you, Fallen Warriors!
If you encounter any bugs or issues during the game, please report them via THIS FORM, on the Steam Community Hub forums, or our Discord server.
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