Greetings, Fallen Warriors…
Today, we'd like to introduce another of Deathbound's key mechanics: the 4-hero party system. A few weeks ago, we explained what a Morphstrike is – you can find that post HERE.
During your crusade through the forbidden city of Akratya, you will be able to collect the Essences of seven Fallen Warriors. These are playable characters with whom you can form a 4-hero party . Each Essence is a complete character with their own story, gameplay characteristics, and personality, as well as unique abilities and gameplay features. You can switch between the four Essences in your party at any time, allowing you to change the set of available skills, weapons, and strategies during the game. Open your attack with a heavy burst of melee damage before finishing off with a burst of magic! This is the essence of the 4-hero party system in Deathbound.
But that’s not all. As we mentioned earlier, each of the Fallen Warriors has its own personality, motivations, and beliefs. This creates conflicts and synergies between the warriors, which affect gameplay and your party's dynamics. Synergies result in smaller buffs (e.g. + 10% Ranged Power) that increase the stats of each warrior in the party. Conflicts, on the other hand, cause debuffs that affect your team (e.g. – 15% Critical Bonus) but also grant a significant buff to your stats (e.g. + 10% Life Steel). Therefore, when choosing warriors, you need to make decisions wisely and adapt them to your playstyle.
The differences between the Fallen Warriors, as reflected in the conflicts and synergies within the 4-hero party, are just the beginning. Each Fallen Warrior is unique, and we aim to highlight this through the conversations between them. These dialogues serve as commentary by the playable characters on the events in Akratya and the story we’re presenting in Deathbound.
Which Warriors you choose for your party will also impact how you unravel the mysteries of the city and its history. Not all characters can uncover the echoes of the past scattered across the levels in Deathbound.
Additionally, some characters may not be attacked by enemies belonging to the same faction. As seen in the demo version, some side quests are exclusive to individual Fallen Warriors.
All of this forms the party system in Deathbound, the core mechanic on which our game is based. We hope you find this post interesting and will follow our future publications. In the coming months, posts on the Steam Community Hub will appear every week. Through these posts, you will discover Deathbound's most important mechanics, learn about the lore, and read interviews with the developers, gaining insight into their vision for the game.
As you await the launch of Deathbound later this year, you can begin crafting an unbreakable synergy now by wishlisting Deathbound on Steam and joining the official Deathbound Discord server.
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