Sharpshooter changes
The Sharpshooter specialization focused on dealing bursts of high damage to single enemies. And although it served its purpose well, it seemed a bit too one-dimensional and not as versatile as other subclasses. For this reason, we decided to make some significant changes to its skillset:
Scouting Drone
The old version of the "Scouting Drone" skill was limited to scouting and marking enemies to increase the damage of the Sharpshooter and the rest of the party. It was a useful tool for battle preparation but filled a very niche role as its use in actual combat was limited. In the new version of this skill, we decided to arm it with bombs in addition to its marking properties so that it gives the Sharpshooter a fun tool to deal with large groups of enemies.
Old
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- "Sends an untargettable scouting drone in the target direction. The drone travels for 10 s, bouncing off walls. It reveals a 10 m area around it and inflicts Marked: 20 s on spotted enemies."
- "Sends an untargettable scouting drone in the target direction. The drone travels for 10 s, bouncing off walls and dropping explosive charges along its path. Each explosive deals X fire (+Y) in a 3 m radius and inflicts Burn: 10 s. The drone reveals a 10 m area around it and inflicts Marked: 10 s on spotted enemies."
Execution
The old version of the "Execution" skill, Sharpshooter’s ultimate ability, was a powerful finisher that scaled with target’s missing HP but it felt a little too similar to the Deadly Shot, making it difficult to justify keeping both of these signature skills on the skill bar.
Old
- >
- "Launches a powerful blast at the target enemy, dealing X (+Y) Damage + 4 Damage for each 1% of target's missing health."
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- "Launches a powerful blast at the target enemy, dealing X (+Y)Damage and inflicting Shaken 20 s. Bounces off to other nearby enemies, as long as there is a valid target within 5 m of the last enemy hit (can target each enemy only once)."
In the new version of this skill, we wanted to improve its usefulness while keeping true to sharpshooter’s unique sniper style. We removed the damage bonus and instead made it bounce off to the next enemy as long as another target is in range. Combined with the new Scouting Drone, it further increases Sharpshooter’s arsenal fit for dealing with groups of enemies, while making it much more spectacular and on par with other ultimate abilities
Deadly Shot
Deadly shot, the first skill we unlock, has also undergone a major change. In particular, it has inherited the bonus damage based on the enemy's remaining health from the previously mentioned Execution ability. Due to the changes in other skills, Deadly shot now become the main single-target skill on the Sharpshooter's skill tree and is now much more versatile, serving both as a powerful opener as well as a strong finishing ability. With its short cooldown and two variants it should fit any sniper build, whether it’s based on Skill Power or Weapon Damage.
Old
- "Strikes target enemy with a well aimed shot, dealing 150% Weapon Damage + X (+Y) Damage."[list]
- If target is Vulnerable, ignores 20% Armor.
- If target is Shaken, ignores 20% Armor.
- "Strikes target enemy with a well aimed shot, dealing 150% Weapon Damage + X (+Y) Damage and additional Z Damage for each 1% of target's missing HP." Status Synergy: [list]
- If target is Vulnerable, ignores 20% Armor.
- If target is Shaken, ignores 20% Armor.
With these changes, we hope that the Sharpshooter will be a more versatile and engaging class, allowing players to tackle a wider range of enemies and situations.
We are committed to making this game as perfect as it can be.
Event Horizon team
https://store.steampowered.com/app/945770/
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