For now, we hope you will enjoy the new additions and bug fixes. Thank you to everyone who reported bugs or shared constructive feedback, and to everyone who has filled out the survey. We've already started looking into how we can tweak balancing in the future based on your responses.
And as always, if you encounter any new issues following this patch, we'd appreciate a bug report here:
https://forum.paradoxplaza.com/forum/forums/cities-skylines-2-bug-reports.1162/
We wish you a wonderful July and look forward to continuing development when we're back in the office in August.
Remember: A new patch can cause compatibility issues with mods. If you have issues, please disable mods and wait for them to be updated by modders. See this thread for more information.
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Patch 1.1.6f1
New Content
- Zoneable Roundabouts[list]
- 8 New Roundabout Decorations
- 2 Concrete Surfaces
- 2 Grass Surfaces
- 2 Pavement Surfaces
- 2 Sand Surfaces
- 3 Tile Surfaces
- New Small Water Tower
- New Small Medical Clinic
- New Urban Fire Station
- 4 New Education Buildings
- 2 New Police Stations
- New Small Post Office
- 6 New Public Transportation Buildings
- 5 New City Parks
- 6 New Parking Lots
- New North American Garbage Truck
- New North American Snowplow
- New North American Passenger Train
- New European Cargo Train Engine
[/list]
Gameplay Fixes
- Fixed offices downscaling their amount of workers until they only have 5/5 workers.
- Fixed industrial company worker max amount not updating correctly.
- Fixed Reliable Mail Service happiness factor affecting citizen happiness even without any Post Service Buildings.
- Fixed wages being doubled when service buildings are upgraded, causing too high service costs
- Fixed the UI upkeep section calculated the wages two times if the building has upgrade building
- Fixed flooding near the building when relocating the Advanced Water Pumping Station.
- Fixed evacuation bus and prison van passengers being counted in public transport stats.
- Fixed some citizens remaining teens for their whole life.
- Fixed virtual office products like Financial and Software trading not working between companies.
- Fixed the missing audio effect from the Geothermal Power Plant.
- Fixed company profitability not considering that the storage is full.
- Fixed resource seller pathfinding not working when companies try to find office products.
- Improved storage of virtual products produced by office companies to be limited to 100000, the same as the physical product storage limit. Office companies will now stop producing if the output products reach 100000 in storage.
- Improved pollution decay over time on water.
- Increased Noise and Air Pollution coming from Highways.
- Removed Noise Pollution from Solar Power Plant.
- Added workplaces for Small Parking Lots.
- Added air pollution reduction to the Landfill Waste Recycling Unit.
- Balanced Well-being and Park stats of Elementary School Playground, High School Sports Field and University Park
- Elementary School Playground and University Park Upgrades now require the Large Parks node to be unlocked. High School Sports Field now requires the Large Sports Parks node to be unlocked.
- Fixed building Selected Info Panel always opening upgrades options dropdown to the left to not overlap with section tooltips
- Fixed broken label rendering in some economy/production details panel
- Fixed intro tutorials (movement, rotation) would sometimes have glitchy text rendering
- New translations added
UI Fixes
- Added navigation option to take into consideration size of items to fix a bug when small buttons in settings can not be selected as next item is considered 'closer' then button.
- Added controller action (LS Press + Y) to toggle advanced options.
- Added controller actions to search in options and clear search.
- Added switch option section action
- Added controller Right Stick Press as a modifier to give mods more options for binding. Actions that used Right Stick Press are rebound: [list]
- Continue tutorial to RPress + DPad/Right
- Previous tutorial to RPress + DPad/Left
- Focus task list to Rpress + Dpad/Up
- Focus task advisor to Rpress + Dpad/Up
Modding Changes
- Added the ability to set keyboard modifiers (shift, alt, ctrl) to mouse actions.
- Added the ability for mods to create mouse bindings
- Added formatting support to option description.
- Several improvements to modding toolchain dependencies include a description and icons.
- Streamlined directory picker option for mods to look and behave like any other option types in options. Added the ability to type path.
- Added the ability to read action value as object (can be useful when action type is unknown).
- Added display name override to input actions to easier control what display name should be set to an action in the current moment.
- Environment variable values are updated during Unity Mod Project updating.
- Added message dialog to modding options to show currently set environment variables (only available in developer mode).
- Added scroll handler to error/message dialog.
- Keybinding field can now be disabled.
- Mod controller hints are now shown after built-in controller hints.
- Fixed wrong conflict detection if one binding allows modifiers and another does not.
- Fixed issue where the entire dropdown option field didn’t properly disable when dropdowns had no items.
- Fixed copy button on dialog with details.
- Fixed an issue when clicking "key binding conflict" notification does not open mod settings in-game pause menu.
- Fixed a bug with updating the modding toolchain state to 'not installed' even when the player rejected uninstallation.
- Fixed a bug when mod key binding was changed during the conflict resolution process, this changed key was not saved in a mod settings file.
- Fixed a bug with auto-activation manually disabled input actions
- Hide option group automatically if all its items are hidden
- Use custom BindingButton and BindingKey instead of default GamepadButton and Key to provide additional controller
- Escape markdown symbols when error text is copied
- Store key modifiers in the same order everywhere so that it does not lead false positive detection of key rebinding when settings is saved/loaded
- Do not set keybinding value to a setting property in case it was not actually updated in input manager
- Fixed error when key binding has conflicts and user is trying to bind the same key
- Fixed mod key binding value is not updated in UI in certain cases
- Made a few key binding things public for modding purposes
- Fixed false positive detection of binding changed while setting a new value
Paradox Mods
- Updated to version 1.6.0
- Switched to pagination in browse view from infinite scroll when using mouse and keyboard
- Added support for subscribe to all missing dependencies when on mod details view
- Bug fix: Prevent multiple unsubscribe clicks on the same mod
Known Issues
The Small Post Office doesn’t receive incoming mail to distribute in the city.
Office companies recover from the 5/5 worker count slowly, provided they’re able to make a profit in the city.
Office companies may not leave the city as they should when their building is removed. If you’re still seeing offices stuck at 5/5 workers or continuously losing workers, they are likely stuck in the city. You can force them out using this workaround:
- Increase office tax to 30%
- Let the simulation run until all office buildings are empty, which may take about a month in-game time. You can see empty office buildings (shown as grey) in the Profitability Info View, or check when you no longer receive any tax income from offices.
- Once all office companies have left your city, set the tax back to your preferred level.
- New office companies will start to populate your city.
- Please note: You will likely not see any office demand for a while as you have many empty office buildings. This is completely normal. Office demand will return with time as the existing buildings fill up.
As an alternative that preserves the office demand, you can do the following:
- Remove all office zoning in your city.
- Let the simulation run until you have 0 tax income from offices.
- Zone offices again where you want them.