Today, we have Hotfix 1.2.3.f1 going live with a host of fixes to gameplay, UI, and modding including minor fixes for Urban Promenades and Modern Architecture.
Let’s dive into the patch notes below!
Known issues:
- Due to the changes to the death probability, cities with many seniors may experience an increase in unemployment as all seniors have been made younger to maintain the population and avoid a huge increase in the death rate. As some of them reenter the workforce (some will be early to mid-range seniors and stay retired), unemployment may rise depending on the job situation in the city.
- The amount of seniors in the city is expected to drop very low, but as the population ages and the new death probability calculations take effect, it will stabilize at a more reasonable level than previously.
Modern Architecture Fixes & Improvements:
- Minor fixes and balancing updates to vehicle capacities, upkeeps, and workplaces.
- Added service vehicle parking spots.
Urban Promenades Fixes & Improvements:
- Minor fixes and balancing updates to vehicle capacities, upkeeps, and workplaces.
- Added service vehicle parking spots.
Gameplay Fixes & Improvements:
- Performance optimization for job finding.
- Improved the death probability curve to ensure citizens die at appropriate ages. [list]
- Existing senior citizens have made younger to ages spanning from early adulthood to mid-range seniors.
- Citizen age is now limited to 120 game days.
- Removed already dead citizens who haven’t been assigned a hearse yet.
UI Fixes & Improvements:
- Updated Terraforming, Vegetation, ParksandRecreation and Landscaping icons.
- Improved the default game input option page to show a warning if there is a binding conflict.
- Fixed issue with road tutorial UI highlights.
- Fixed Photo Mode tutorial not triggering in certain cases. The tutorial will now trigger after pressing the Photo Mode button if it has not yet been seen by the player.
- Fixed an issue where save files may display incorrect Population and Expansion Points data if the Player hovers over completely new save files while playing on an already developed city.
- Multiple SFX fixes.
- Multiple controller fixes.
Modding Fixes & Improvements:
- Fixed connection loss causing PDX Mods to crash.
- Fixed custom climate curves loading issue.
- Fixed an issue where Region Pack buildings start to disappear if the internet connection is lost.
- Fixed "B" shortcut on the keyboard not opening the bulldozer in the Editor.
- Improved the Mod Publisher [list]
- A new mod is only published if the Mod ID is 0 in the publish configuration.
- Fixed incorrect resolving option being shown when a keybinding has a conflict and a user is trying to set the same key to a binding.
- Added the ability for mods to show warning sign on options (using SettingsUIWarningAttribute), option tab (using SettingsUITabWarningAttribute), or option page (using SettingsUIPageWarningAttribute).
[/list]
Paradox Mods Fixes & Improvements:
- Updated PDX SDK to 1.30