News Liste Blood West
For those affected by the issue with empty map (no enemies, no NPCs): simply rest in bed. A single rest should fix this and populate the map again! If your player character is wearing the Ring of Tahoe, unequip it before resting!
Bug fixes:
Fixed a bug where using ALT+F4 during player’s death could result in enemies and NPCs missing from map
Fixed an issue where it was impossible to activate the altar at the bottom of the Mine and open portal leading to end-game
Fixed cases where every ammo stack had only one bullet (including traders)
Fixed a bug where Herald Talisman and Devil’s Eye buffs would reset after saving and loading a game
Fixed a bug where melee attacks would not register correctly when using staffs
Fixed an issue where Strix would ignore rocks being thrown at them
Fixed a case where Terror Eye could be performing ranged attack on an entity other than player and that attack would still affect the player
Fixed a bug in which Nightmare’s SFX could stack and overlap aggressively if it couldn’t reach the player
Fixed a case of cursed cave where Rotten Skeleton resides - the layout of objects inside it should no longer change
Fixed certain dialogues missing their voiceover or their VO was truncated
Fixed an issue where Coffin Amulet wouldn’t always stun a Skin Collector
Fixed an issue where The Untouchables values in their description were incorrect
Fixed a bug where enemies would stop moving due to specific circumstances
Fixed an issue where a projectile like a Tomahawk would disappear after hitting an ethereal enemy like a Spirit
Fixed an issue where it was possible to use the Music Box an unlimited amount of times by triggering a keybind
Fixed few issues with the Hungarian translation
Improvements:
Staff of the Vengeful Raven projectiles are a bit more centered and less prone to going to the right
Strix will not move super close to the player and thus avoid certain undesired behaviours
Shambler (the chest aka player’s stash) will no longer have its SFX overlap. Also, it will stay still when being used
Few improvements to the Vessel enemy type that will make them slightly better at aiming and hitting the player at a distance and will not lose aggro so easily
Added few more firearms to certain areas of the Dead Man’s Promise to help smoothen the gameplay for players exploring areas on their own
Items lying on the ground will no longer risk getting kicked from the map by enemies (this will make it impossible for items like Coin Necklace or Living Vines to fall from the map)
Small improvements to VO of the Shaman when passing portals
Pain Threshold - extra damage nerfed from 10% to 5%
Few improvements to controller support
Additional artwork has been added to Dead Man’s Promise loading screens
Saber heavy attack is now a stab (also in base game)
Dead Man’s Promise’s map should load much faster now!
A slew of extra SFX improvements
Small update to the credits and miniscule update to texts in general
Release:10.02.2022
Genre:
Arcade-Shooter
Entwickler:
Hyperstrange
Vertrieb:
Hyperstrange
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop