Hi!
Highlights in this update:
- New sleeping logic Sleeping will now progress time. One second of sleep equals one hour of game time. Sleeping will show a small animation of the sun and moon to give you an idea of how long you slept and what time of day it is. Health regeneration is faster when you sleep and is now much slower when you are awake. Check it out and tell me what you think.
- Random big hole in terrain finally fixed This was a tricky one to fix. To keep the memory usage down I do real time mesh optimization in the background on as many cores that is available in the machine. The error happened because of a rare sync error between all the threads.
- Fixed many water reflection errors
Have fun!
/Jens