Hi!
The big Easter update is out! (Build 6450376)
Highlights:
- New world (Landscape 2). Smoother terrain. More interesting features. Caves.
- Smoother character animations with blending (Used by player and worker models).
- Many updates to the player model.
- Switched to alpha transparency for all effects like smoke and fire.
- Swing speed now depends on how heavy the tool is.
- Material transitions for distant terrain.
- Updated leaves materials. Trees look much better now.
- New curved block types. (Slope rounded, slope rounded half, slope rounded quarter, Slope rounded corner).
- New vehicle: Drill
- New vehicle: Hang Glider [previewyoutube=ooeiTaTYPSk;full][/previewyoutube]
- Falling Snow (Only in winter biomes with fog). [previewyoutube=NYQ1ITcblbk;full][/previewyoutube]
- Added a player Bed. The new Bed can be used to restore health and also sets the spawn position. The worker bed is now renamed to "Guest Bed".
- Low temperature can now hurt you. Craft boots to explore winter biomes.
- New snapping logic for modular building parts (MBP). Much easier to work with.
- Modular Building Parts (MBP) can now be crafted in survival mode (Recipes are auto generated for tools detected as MBPs). MBPs are crafted with the "Architects Table" crafting station.
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/4471392/c76502a9474d3955afa5cd19ddc46684bbd8a6eb.jpg)
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/4471392/e653b3de0059a1f779d93c19f14a78e522d50984.png)
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/4471392/cb488a27aa80e8bd07751037de790c231f0757e4.png)
Almost full list of changes:
- Real leaves
- Switched to alpha transparency
- Alpha clouds
- Better normal maps
- Added material transitions for distant terrain
- New mod: Landscape 2
- Drill vehicle (Voxel Cruscher 3000)
- Added Falling Snow
- Added vehicle tag to xml.
- Added player head position to Moonstang
- Removed any player heads from vehicles voxel data.
- Fixed destination pos for play transition into drill vehicle
- Pick up entities with [SHIFT] + [RMB]
- Deleteing (picking up) entities should add them to inventory
- Water flow is now working correcty.
- Added debris particles. Something in between blocks and smoke.
- Added water foam!
- Added water splashes
- Fixed pivot point for bomb!
- Fixed Savegame screenshot generation.
- Added MSAA to hud/inventory
- Forced third person camera in drill.
- Fixed thirdperson camera dist for drill
- Added Pitch display for easier navigation with drill
- Smooth transitions between animations
- Added Copter :)
- Fixed many problems with world surfaces
- Added torso Armor
- Added sitting animation
- Added support for flying machines
- Add lights to drilling vehicle
- Fixed flashlight and foliage lighting errors
- Tunnel Camera for drill
- Added biome temperature
- Make sure player start above water and not too high.
- Fixed Smoke not recieving light from eye or flashlight
- Should not be able to jump from steep slopes
- Auto create recipes from modular building parts
- Added caves systems
- Make sure that caves are not generated outside the map!
- Fixed Crafting screen scrollbar not working
- Fixed Hand and tool is not visible in third person.
- Fixed No sound when hitting bcm with health
- Remove flying ores in caves!
- Temperature should not hurt player in god mode!
- Fixed snapping for all modular building parts. Much easier to work with now.
- Added beamed support and arch modular building parts.
- Placing blocks should be instant in both god and survival mode.
- MBP Wall attachments should snap to other wall attachments
- Fixed "Porch roof support snaps to wall when wall has balcony"
- Added architects crafting tables
- Architects table should be made of plank only
- Architects table crafting
- Architects table should only be craftable from Workbench!
- Fix scaling of leaves. See inventory!
- How to visualise leaves on for very small objects like saplings? Using different scale for leaves from scalar fields and blocks now.
- Blockscape hangs on exit when in vehicle! Looks like it happens at random!
- NPCs should use animation mixer
- Remove the grid pattern on tools!
- Falling snow should use shader with "omni" light.
- Add falling snow
- Switch to texture arrays
- Fix player hand.
- Leaf voxels are not allowed to placed near normal voxels. Better to make neighbor surface visible? Try this first! Yep, works good!
- Write info about temperature damage to chat.
- Add player bed.
- Should not be able to sleep in guest beds (see master bed).
- Equipping a tool should select MBlock.
- Fixed "No hit particle when hitting scalar fields surfaces"
- Fox should drop fur
- Dropped items should show up in chat (found items)
- Boots crafting
- Add boots. Should keep you warm in the snow!
- Player should respawn at player bed position.
- Equip sound.
- Force flying when in copter.
- Force NOT flying when in glider or ground vehicle!
- Add wind sound to glider
- No smoke from glider please!
- Controller back should tilt copter and glider backwards?
- Fixed "Player walking animation is too fast when in glider"
- Add slope rounded
- Add slope rounded half
- Add slope rounded corner
- Force flying when in helicopter
- Add hang glider!
- Glider crafting
- Added Tires block typer as a test.
- No light from glider please!
- Add luminous mushrooms to caves
- Fixed angle of Drill wheels.
- Fixed Wrong material on drill
- Furniture should not snap to MBP
- Drill crafting
- Fix description on mouse over vehicles
- Instant delete in Just build mode!
I hope you like it!
best regards
Jens