Hi!
Highlights in this update:
- Night Worms path visualization. [previewyoutube=rS3JTVKJ3GA;full][/previewyoutube] It is now easier to see if there is a hole in your building.
- Smoother texture transitions. I finally fixed the annoying swapping of textures.
- Better landscape 3d material layout. I added trilinear interpolation to the 3d material layout. The result is that the material layout appear more natural as you dig through the ground.
- Further separation of organic and construction materials. Smooth tools can now only be used with organic materials and blocky tools can now only be used with construction materials (non organic). This makes it less confusing.
Full list of changes:
- Smooth tools can now only be used with organic materials.
- Blocky tools can now only be used with construction materials (non organic) .
- Worms path visualization.
- Fixed crashes related to monster spawning/movement.
- Fixed worms spawning through non organic materials at inner corners bug.
- Fixed "Not enough materials" message when placing certain models.
- Instant destroy of block collection entities in Just build mode.
- New texture rendering for smooth lod transition.
- Better landscape 3d material layout using trilinear interpolation.
- Fixed bomb fuse/sound missing when activated bug.
- Fixed armor is not visible when placed in the world.
- Fixed armor rotation when placed in the world.
- Added new place_offset attribute to block model skin meshes.
- Fixed armor position when placed in the world.
- Fixed texture lod interpolation so that texture is sharp up close.
- Fixed issue with placing starfish until cursor size is changed.
- Fixed bomb have dual progress bars on mouse over.
- Fixed seeds lighting bugs on open flat areas.
- Fixed bug where left click on activated bomb made it dissapear. Left click will now deactivate bomb.
- Added next_user_state attribute to block model states.
Have fun!
/Jens