Patch Schedule
- PDT: 10 AM, October 11, 2024[/*]
- EDT: 1 PM, October 11, 2024[/*]
- CEST: 7 PM, October 11, 2024[/*]
- ICT: 12 AM, October 12, 2024[/*]
- KST: 2 AM, October 12, 2024[/*]
Agents!
We wanted to thank you for your continued love and support! Your feedback and suggestions have been key in helping us improve the game as we approach the official launch in 2025. We’re excited to share the latest updates and improvements based on your feedback. Please let us know through Discord or Steam if you have any questions, feedback, or suggestions.
With this update, we are retiring "Blackout Protocol" and hope for your continued support as we work to bring Section 13 to the best possible version. Unfortunately, all player save files will reset and the game will require a Steam game update to enjoy the new and improved Section 13.
Check out the patch notes below:
New Content
- Cargo Elevator Level as seen in the demo[/*]
- More variations of the Office level’s design[/*]
- Added the Sanitation Tunnels, a new procedurally generated level[/*]
- Mid-bosses will drop Cell Samples, enabling agents to adjust the difficulty to their liking[/*] [list]
- Added UI to the mission start screen to show the effects from changing the difficulty level[/*]
- Added UI to the game menu when pressing Esc to show the difficulty level and effects[/*]
Changes/Improvements
- Changed Scapel’s active ability: upon killing an enemy with the skill, she enters Astral status for 5 seconds instead of healing herself[/*]
- Reworked the Fear System[/*][list]
- Dark areas increase fear levels, while well-lit areas reduce it[/*]
- Maxed-out Fear induces panic attacks, leading to lowered attack and defense[/*][list]
- During the panic attack, players must step into the light to reset their Fear meter[/*]
- Red[/*] [list]
- (Adjusted) Reload speed +20%[/*]
- (Adjusted) Weapon swap speed +100%[/*]
- (New) Damage taken +10%[/*]
- Boy Scout[/*] [list]
- (Unchanged) Max HP +25[/*]
- (Adjusted) Melee weapon damage +100%[/*]
- (New) Movement speed -10%[/*]
- Scalpel[/*] [list]
- (New) Critical rate +10%[/*]
- (Unchanged) Critical damage +30%[/*]
- (New) Max HP -15[/*]
- Removed the timer and the middle pillar to enhance the battle experience[/*]
- Diversified falling objects and varied grenade-throwing patterns for more unpredictability[/*]
- Exosuit will now be stunned and take extra damage when crashing into walls[/*]
- The second phase will no longer feature a falling floor[/*] [list]
- However, players will be restricted to the inner circle by a barrier[/*]
- The spawned enemies will not drop loot when killed[/*]
- No reward drops for enemy friendly fire or environmental kills[/*]
- Kills with exploding barrels detonated by agents will drop rewards[/*]
- Temporarily removed the Plasmoid Launcher to be improved[/*]
- Improved visuals of the Arc Cannon[/*]
- Adjusted the Photon Cannon weapon perks[/*]
- Changed the body modification effect values[/*]
- Added the ability to test out unlocked weapon perks by choosing perks within the Armory and practicing within the gun range or the simulation room[/*]
- Added indicators for locked weapons[/*]
- Added the option to toggle the cost of locked weapons on and off[/*]
Bug Fixes
- No ammo drops when in unlimited ammo mode[/*]
- Two of the same items will no longer be displayed[/*]
Known Issues
- ODS Team
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