News Liste Blackout Protocol

Section 13 0.20 Patch Notes
Blackout Protocol
11.10.24 17:00 Community Announcements

Patch Schedule


  • PDT: 10 AM, October 11, 2024[/*]
  • EDT: 1 PM, October 11, 2024[/*]
  • CEST: 7 PM, October 11, 2024[/*]
  • ICT: 12 AM, October 12, 2024[/*]
  • KST: 2 AM, October 12, 2024[/*]

Agents!

We wanted to thank you for your continued love and support! Your feedback and suggestions have been key in helping us improve the game as we approach the official launch in 2025. We’re excited to share the latest updates and improvements based on your feedback. Please let us know through Discord or Steam if you have any questions, feedback, or suggestions.

With this update, we are retiring "Blackout Protocol" and hope for your continued support as we work to bring Section 13 to the best possible version. Unfortunately, all player save files will reset and the game will require a Steam game update to enjoy the new and improved Section 13.

Check out the patch notes below:

New Content


  • Cargo Elevator Level as seen in the demo[/*]
  • More variations of the Office level’s design[/*]
  • Added the Sanitation Tunnels, a new procedurally generated level[/*]
  • Mid-bosses will drop Cell Samples, enabling agents to adjust the difficulty to their liking[/*] [list]
  • Added UI to the mission start screen to show the effects from changing the difficulty level[/*]
  • Added UI to the game menu when pressing Esc to show the difficulty level and effects[/*]
[*]Added two new tactical gear: Hot Shot & Cold Brew[/*] [*]Added sound effects for egg spawners[/*][*]Introduced a new enemy: Banshees[/*][*]Added Steam achievements based on player feedback[/*][*]New visual novel sequences for Scalpel and character changes in the Hub[/*][/list]

Changes/Improvements


  • Changed Scapel’s active ability: upon killing an enemy with the skill, she enters Astral status for 5 seconds instead of healing herself[/*]
  • Reworked the Fear System[/*][list]
  • Dark areas increase fear levels, while well-lit areas reduce it[/*]
  • Maxed-out Fear induces panic attacks, leading to lowered attack and defense[/*][list]
  • During the panic attack, players must step into the light to reset their Fear meter[/*]
[*]Removed all Panic mechanics and Panic features from enemies[/*][/list][*]Adjusted agent passive abilities:[/*]
  • Red[/*] [list]
  • (Adjusted) Reload speed +20%[/*]
  • (Adjusted) Weapon swap speed +100%[/*]
  • (New) Damage taken +10%[/*]
[/list]
  • Boy Scout[/*] [list]
  • (Unchanged) Max HP +25[/*]
  • (Adjusted) Melee weapon damage +100%[/*]
  • (New) Movement speed -10%[/*]
[/list]
  • Scalpel[/*] [list]
  • (New) Critical rate +10%[/*]
  • (Unchanged) Critical damage +30%[/*]
  • (New) Max HP -15[/*]
[/list][*]Interrupting a nearly-completed reload will now grant a boost to reload speed for the next reload[/*][*]Revamped the Exosuit fight:[/*]
  • Removed the timer and the middle pillar to enhance the battle experience[/*]
  • Diversified falling objects and varied grenade-throwing patterns for more unpredictability[/*]
  • Exosuit will now be stunned and take extra damage when crashing into walls[/*]
  • The second phase will no longer feature a falling floor[/*] [list]
  • However, players will be restricted to the inner circle by a barrier[/*]
[*]Exosuit will spawn other enemies[/*]
  • The spawned enemies will not drop loot when killed[/*]
[/list][*]Made enemy tactical gear and weapons deal friendly fire damage to other enemies[/*][*]Killing an enemy with a single shot using a silenced weapon will no longer alert other enemies[/*][*]Disposer now pushes other enemies aside when charging at agents[/*][*]Removed the point and color system for the Synaptic Enhancements as they are no longer tied to unlocking weapon perks[/*] [*]Adjusted how credits and Data Nugs are dropped[/*]
  • No reward drops for enemy friendly fire or environmental kills[/*]
  • Kills with exploding barrels detonated by agents will drop rewards[/*]
[*]Limited the maximum number of permanent goods (up to 500 Data Nugs, and 20 STAR Pins)[/*][*]Reworked the Inventory UI to now only display permanent items, such as permits and access codes[/*] [*]Moved the display of session-based items, such as the Severed Hand, to the top left of the screen[/*] [*]Made adjustments to weapons[/*]
  • Temporarily removed the Plasmoid Launcher to be improved[/*]
  • Improved visuals of the Arc Cannon[/*]
  • Adjusted the Photon Cannon weapon perks[/*]
[*]Adjusted Body Modifications[/*]
  • Changed the body modification effect values[/*]
[*]Improved the Armory within the Command Center[/*]
  • Added the ability to test out unlocked weapon perks by choosing perks within the Armory and practicing within the gun range or the simulation room[/*]
  • Added indicators for locked weapons[/*]
  • Added the option to toggle the cost of locked weapons on and off[/*]
[*]Improved the ammo UI to show when a player has unlimited ammo[/*] [*]Added the ability to skip the audio loading screen with a single press/click instead of holding input[/*][*]When picking up weapon attachments, you can now skip the presentation by pressing the spacebar/Enter key or by clicking the left mouse button[/*]

Bug Fixes


  • Improved the investigative item drops[/*]
    • No ammo drops when in unlimited ammo mode[/*]
    • Two of the same items will no longer be displayed[/*]

  • Known Issues


  • Killing the Exosuit with indirect attacks currently does not unlock the
  • “Hard Shutdown” achievement. We plan to fix this in a future patch.[/*]
  • Some Body Mod options that do not have numerical values (e.g., losing ammo when panicked) currently do not utilize the full text box. We plan to fix this in the next patch.[/*]
  • [/list]


    - ODS Team

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    Release:19.07.2023 Genre: Actionspiel Entwickler: Ocean Drive Studio, Inc. Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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