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Greetings, Space Corps Operatives!
1.2.0 Changelog
Highlighted Changes:
- A new character is available for play, Blott, the enigmatic xeno-botanist. Use Blotts mastery of nature and unique wills over nature to control the battlefield or feed your friends
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- New Gadgets added to the game [list]
- Blaster Grenade
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- [list]
- Acid Grenade
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- [list]
- Spore Grenade
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- [list]
- Molten Grenade
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- [list]
- Shock Trap
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- [list]
- Gateway
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- ]
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- Added a new dedicated building mode for controller
New
- Fences can now be mass deconstructed (it will stop at Walls / Floors and Gates)
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- Bio-shroom now have a player planted growing icon
- Landmark models have been added to the map
- Buffs / Debuffs added to stats panel in the Character Interface
- Added a new Oxygen / Heat escaping effect from Shelters / Habitats when doors are open
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- Added the ability to reorder the research queue with click and drag (controller support included)
- Metallic dye packs have been added to the Unlocks screen
- Added new Bar Hollow music
Other Changes
- Organic, Mineral and Crystal Data no longer drop on death
- The maximum character level is now 25, down from 30
- Weather effects are now hidden in Shelters and Habitats
- The Brachylon Marketplace has been rebalanced to allow more use in the late game
- Players now receive higher experience points for completing late tier missions in Conquest mode
- Increased the stack size limit of many items in the inventory
- The Proximity Mine damage has been increased
- Plant Bays no longer show on the map
- Improved the Satarad's effects, they now have passive fire and better explosions
- Increased the timer until death in the downed state in multiplayer
- Map orientation buttons now hide when using controller
- Tooltips no longer display on the map when initially opened and will enable upon using the D-pad
- Players can no longer throw gadgets through Shelter / Habitat Walls
- The Recycler interaction radius has been increased
- Further increased weapon durability
- Improved the Jungle Tamber plant's harvest effects
- Further improved the health bar visuals
- Improved the visuals of transparent objects so they are easier to see in weather and in the corruption
- Habitat visibility buttons will now only appear when near walls
- Improved the Gloo Turret effect visuals
- Players can now easily move between closely placed turrets
- Structures now fill up their health as they are constructing
- Character color dyes now cost 200 Credits instead of 250 per pack
- Improved the server browser game mode icons
- Controller improvements throughout the game, in particular UI and tooltips
- Rebalanced the Crafting Interface and what categories some are displayed in
Fixes
- Fixed a range of issues related to hiding tooltips in combat
- The news feed was not always updating when changing languages
- Fixed an issue where Quinn’s Mini Turret could indefinitely repeat audio
- Fixed an issue where harvesting plants would display their fully grown version along with their growing version
- Fixed a range of damage blocking issue on walls, fences and doors
- Fixed an issue where the healing rod was only healing a single player
- Fixed an issue where mass-deconstruct would ignore the confirmation pop-up in multiplayer
- Fixed an issue where enemy animations would stop during the attack
- Fixed an issue where player damage could skip defensive thresholds on Corrupted Seeds / Nexus’
- Fixed an issue where damaged creatures caught in net weren't hiding their health bar
- Fixed an issue where the Corrupted Warboss attacks would go through fences
- Fixed an issue where players could place plants and floors on Corrupted Seeds / Nexus’
- Fixed an issue where you could hot fill a Shock-Sprite Generator easily using a controller
- Corrupted Seeds / Nexus’ were taking more damage in harder difficulties due to damage increase settings for creatures
- "Hunting the Hunters" achievement which was previously awarded before killing the Corrupted Warboss
- "Geared to Perfection" achievement was awarded before completing all armour sets
- Players can no longer build over gas blossom vines without digging them up first
- Fixed an issue where the task tracker would not load correctly for clients in a multiplayer game
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On behalf of the United Worlds Congress, we sincerely thank you for your continued patience and support.
From all of us at Playcorp ???? and PLAION. ????
Join our community-focused game development discussions on your favorite platform:
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https://store.steampowered.com/app/877010/Beyond_Contact/
https://store.steampowered.com/developer/deepsilver
https://store.steampowered.com/curator/4283115/