Greetings, Space Corps Operatives!
1.2.0 Changelog
Highlighted Changes:
- A new character is available for play, Blott, the enigmatic xeno-botanist. Use Blotts mastery of nature and unique wills over nature to control the battlefield or feed your friends
- New Gadgets added to the game [list]
- Blaster Grenade
- [list]
- Acid Grenade
- [list]
- Spore Grenade
- [list]
- Molten Grenade
- [list]
- Shock Trap
- [list]
- Gateway
- ]
- Added a new dedicated building mode for controller
New
- Fences can now be mass deconstructed (it will stop at Walls / Floors and Gates)
- Bio-shroom now have a player planted growing icon
- Landmark models have been added to the map
- Buffs / Debuffs added to stats panel in the Character Interface
- Added a new Oxygen / Heat escaping effect from Shelters / Habitats when doors are open
- Added the ability to reorder the research queue with click and drag (controller support included)
- Metallic dye packs have been added to the Unlocks screen
- Added new Bar Hollow music
Other Changes
- Organic, Mineral and Crystal Data no longer drop on death
- The maximum character level is now 25, down from 30
- Weather effects are now hidden in Shelters and Habitats
- The Brachylon Marketplace has been rebalanced to allow more use in the late game
- Players now receive higher experience points for completing late tier missions in Conquest mode
- Increased the stack size limit of many items in the inventory
- The Proximity Mine damage has been increased
- Plant Bays no longer show on the map
- Improved the Satarad's effects, they now have passive fire and better explosions
- Increased the timer until death in the downed state in multiplayer
- Map orientation buttons now hide when using controller
- Tooltips no longer display on the map when initially opened and will enable upon using the D-pad
- Players can no longer throw gadgets through Shelter / Habitat Walls
- The Recycler interaction radius has been increased
- Further increased weapon durability
- Improved the Jungle Tamber plant's harvest effects
- Further improved the health bar visuals
- Improved the visuals of transparent objects so they are easier to see in weather and in the corruption
- Habitat visibility buttons will now only appear when near walls
- Improved the Gloo Turret effect visuals
- Players can now easily move between closely placed turrets
- Structures now fill up their health as they are constructing
- Character color dyes now cost 200 Credits instead of 250 per pack
- Improved the server browser game mode icons
- Controller improvements throughout the game, in particular UI and tooltips
- Rebalanced the Crafting Interface and what categories some are displayed in
Fixes
- Fixed a range of issues related to hiding tooltips in combat
- The news feed was not always updating when changing languages
- Fixed an issue where Quinn’s Mini Turret could indefinitely repeat audio
- Fixed an issue where harvesting plants would display their fully grown version along with their growing version
- Fixed a range of damage blocking issue on walls, fences and doors
- Fixed an issue where the healing rod was only healing a single player
- Fixed an issue where mass-deconstruct would ignore the confirmation pop-up in multiplayer
- Fixed an issue where enemy animations would stop during the attack
- Fixed an issue where player damage could skip defensive thresholds on Corrupted Seeds / Nexus’
- Fixed an issue where damaged creatures caught in net weren't hiding their health bar
- Fixed an issue where the Corrupted Warboss attacks would go through fences
- Fixed an issue where players could place plants and floors on Corrupted Seeds / Nexus’
- Fixed an issue where you could hot fill a Shock-Sprite Generator easily using a controller
- Corrupted Seeds / Nexus’ were taking more damage in harder difficulties due to damage increase settings for creatures
- "Hunting the Hunters" achievement which was previously awarded before killing the Corrupted Warboss
- "Geared to Perfection" achievement was awarded before completing all armour sets
- Players can no longer build over gas blossom vines without digging them up first
- Fixed an issue where the task tracker would not load correctly for clients in a multiplayer game
On behalf of the United Worlds Congress, we sincerely thank you for your continued patience and support.
From all of us at Playcorp ???? and PLAION. ????
Join our community-focused game development discussions on your favorite platform:
STEAM DISCUSSIONS
DISCORD
TWITCH
SUPPORT
SUGGEST FEATURES & REPORT BUGS
https://store.steampowered.com/app/877010/Beyond_Contact/
https://store.steampowered.com/developer/deepsilver
https://store.steampowered.com/curator/4283115/