UPDATE NOW AVAILABLE!
Greetings, Space Corps Operatives!
Beyond Contact Version 1.0.2 is now available!
This includes gameplay improvements, including significant changes to Tool, Weapon, and Armor durability, as well as a bunch of bug fixes.
Highlighted Changes:
- Building kits will now go directly into your inventory on deconstruction
- Holding interact will now continuously pick up nearly collectibles (default F on keyboard, A on Xbox controller and X on PS controller)
- Greatly reduced the durability drain rate on tools, weapons, and armour (See details below)
- Joining private games will now allow players to select a character
- Significantly reduced the frequency of hazard warnings
- Replaced the Brachylon Market repair objective that required a delivery of 2 × Crog Hide to 2 × Corapod Carapace
Other Changes:
- Items can now be consumed directly from the ground
- High-tier plants now drop their seeds when dug up
- Added new physics-based destruction animations to the Void Crystal Mine
- Buildings can no longer be placed within markets or directly around Obelisks (in new games)
- Commander Magella now welcomes you in Conquest
- Added new Obelisk activation character animations
- Added hover tooltips to fuel sources within generators
- Reduced raid scaling in Story mode to minimize the jump in difficulty between the first and second raids
- Reduced the damage of destruction pulses from a destabilizing Void Nexus so that nearby structures aren't immediately wiped out
- Chitterlings will no longer burrow into harvested Resin Mounds
- Added new attack animations for the Corrupted Sniper
- Improved the visuals of the Bio Shroom plant’s harvested state
- Turning off the Habitat Room Controller now turns off every building in the room
- Doubled the food preservation effect of the Refrigerator
- Standardized and increased item drop ranges
Fixes:
- Fixed an issue where a particular objective could be completed prematurely, which prevented the story from being progressed further
- Fixed generic controller options not setting the default icons correctly
- Fixed an error that could occur when a player quit while being revived by another player
- Fixed a couple of visual glitches on several rocks in the Geode Quarries
- Fixed a case where the second harvest or mine wouldn't work if it was started too quickly after the first
- Fixed an issue where Zaine was using the wrong animations for equipping items
- Fixed an issue where the arrows in the power generator interface flashed too quickly and sped up over time
- The Advanced Door now removes the forcefield visuals when opened
- The Advanced Doors and Walls forcefield visuals now hide when unpowered
- Fixed various voice and subtitle mismatches
- The Join Game main menu button is now disabled when playing in offline mode
- Fixed a crash caused by the Mini-Turret being destroyed while inside inventories
- Fixed the wrong experience bar showing when loading a save at max level
- Fixed an issue where the Daily Missions screen would not update correctly
- Fixed an issue that caused the Display Case schematics to unlock during a Brachylon conversation
- Fixed an issue where left analogue stick navigation could get stuck
- Fixed raid icons being incorrectly visible on the map under certain circumstances
- Fixed an issue where some subtitles would display numbers instead of text when interacting with the Unscanned Forcefield Pillar
- Fixed the cursor snapping to the center of the screen when rotating the camera with the mouse
- Fixed text clipping out of the screen on the Unlocks and Character Selection screens
- Fixed an issue where the Brachylon Rune Keeper’s staff would float while running
- Fixed a missing soil texture when digging up Dirt Mounds in Melting Valley
- Fixed various pathfinding issues in the Fungal Fields
- In-game dialogue is no longer played during cutscenes
- The structure off icon is now always displayed at the correct height
- Fixed an issue where the end game screen lingered after a dead host quit
- The color palettes in the shop's cosmetics tab are now correctly highlighted
Durability Changes:
We have taken on board user feedback and have re-balanced all tools, weapons and armor
in the game to allow them to last longer.
Tools | [/tr] |
---|---|
Explorer's Pick | 25% less durability lost when mining | [/tr]
Lightweight Shovel | 25% less durability when digging | [/tr]
Power Pick | 20% less durability lost when mining 30% less durability lost per creature hit with the primary attack 33% less durability lost per creature hit with the secondary attack Added a small durability loss on use to the secondary attack |
[/tr]
Power Shovel | 20% less durability lost when digging 30% less durability lost per creature hit with the primary attack 80% less durability lost per creature hit with the secondary attack Added a small durability loss on use to the secondary attack |
[/tr]
Plasma Welder | 60% less durability lost when repairing | [/tr]
Weapons | [/tr] |
---|---|
Security Baton | 50% less durability lost per creature with the primary attack | [/tr]
Shock Coil | 50% less durability lost per creature hit with the primary attack 60% less durability lost per creature hit with the secondary attack Added a small durability loss on use to the secondary attack |
[/tr]
Void Handaxe | 67% less durability lost per creature hit with the primary attack 96% less durability lost per creature hit with the secondary attack Added a moderate durability loss on use to the secondary attack |
[/tr]
Void Lance | 50% less durability lost per creature hit with the primary attack 70% less durability lost per creature hit with the secondary attack Added a small durability loss on use to the secondary attack |
[/tr]
Void Claw | 62% less durability lost per creature with the primary attack 70% less durability lost per creature hit with the secondary attack Added a small durability loss on use to the secondary attack |
[/tr]
Armors | [/tr] |
---|---|
Protective | 25% less durability lost from physical damage |
[/tr]
Hazguard | 50% less durability lost from physical damage |
[/tr]
Heatech | 50% less durability lost from physical damage | [/tr]
Dreadnova | 65% less durability lost from physical damage 75% less durability lost from fire damage |
[/tr]
Exosuit | 75% less durability lost from physical damage | [/tr]
As always, if you have bugs to report or would like to suggest gameplay features please create a suggestion in our public feature upvoter and bug tracker.
On behalf of the United Worlds Congress, we sincerely thank you for your continued patience and support and we hope you enjoy the update.