Beyond Contact
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Die Spieler haben die Wahl zwischen einem Story- und einem Eroberungsmodus mit offenem Ende. Dabei erinnern die Ziele und moralischen Dilemmata der Story-Elemente von Beyond Contact an moderne Science-Fiction-Filme.
Das Gameplay von Beyond Contact bietet ein robustes Forschungs- und Herstellungssystem, das es den Spielern ermöglicht, eine Vielzahl von Werkzeugen, Waffen, Gadgets und Anlagen herzustellen, die ihnen beim Überleben helfen. Das Schaffen von Lebensräumen, die Landwirtschaft und andere Spielmechaniken machen Spaß und bieten befriedigende Ergebnisse. Die offene Welt des Spiels setzt sich aus einer vielfältigen Fauna und Flora zusammen. Für Spieler, die ein ruhigeres Tempo bevorzugen, gibt es eine Reihe von Einstellungen zur Anpassung des Spielerlebnisses.
Jetzt beginnt dein Abenteuer!
Wir schreiben das Jahr 2766. Quinn Hicks, ein Elitemitglied des Weltraumkorps, dem Expeditionszweig des UWC, wird wegen einer immer schlimmer werdenden Krise an den Rand des bekannten Weltraums einberufen. Dem Planeten Ketern droht die Zerstörung, eine noch unbekannte Energiequelle aus dem Inneren des Planeten gefährdet die Zivilisation, die Ketern ihr Zuhause nennt ...
Eroberungsmodus
Kämpfe im neuen Eroberungsmodus von Beyond Contact um die Kontrolle über den Planeten Ketern. Dieses freie, endlose Spiel ums Überleben bietet optimale Möglichkeiten zum Basisbau und epische Schlachten gegen die furchterregenden Armeen der Verdorbenen.
Story-Modus
Die Details des Story-Modus wurde in Zusammenarbeit mit unserer engagierten Community abgestimmt – jetzt ist alles bereit, um die Spieler in eine epische Entdeckungsreise eintauchen zu lassen, bei der es um nichts Geringeres geht, als einen ganzen Planeten vor der Vernichtung zu retten.
Kooperativer Modus
Arbeite kooperativ mit anderen Spielern zusammen, um erfolgreich zu sein. Jeder Spieler kann einen Charakter mit einzigartigen Fähigkeiten und Werkzeugen wählen. Belebe gefallene Teamkameraden mit neuen, nur im Mehrspielermodus verfügbaren Funktionen wieder und arbeitet zusammen, um gemeinsame Forschungen und Ziele zu erreichen.
Dynamische 3D-Engine
Kannst du auf der dynamisch vielfältigen, ausgefeilt detaillierten und stets tödlichen Welt Ketern überleben?
Science-Fiction-Setting
Nutze deine vom Weltraumkorps zur Verfügung gestellte Ausrüstung, deine Waffen und deinen Atmo-Anzug, um verschiedene außerirdische Umgebungen zu erforschen, außergewöhnliche Kreaturen und ungewöhnliche Pflanzen zu entdecken und schließlich der uralten Zivilisation von Ketern auf den Grund zu gehen.
Ab jetzt sind mehrere einzigartige spielbare Charaktere verfügbar – jeder von ihnen mit eigenen Fähigkeiten und Werkzeugen. Quinn ist eine vielseitige Alleskönnerin, Kangah ein wilder Krieger und Professor Zaine ein erfahrener Baumeister. Ein vierter Charakter wird gerade entwickelt und nach der Veröffentlichung hinzugefügt werden.
Ausgefeiltes Forschungs- und Herstellungssystem
Scanne, sammle, baue Ressourcen ab und birg die exotischsten Materialien des Planeten, während du ein tiefgründiges Forschungs- und Herstellungssystem nutzt, um in einer sterbenden Umgebung mit aggressiven Bewohnern zu überleben und dich voll entfalten zu können.
Mit dem neuen Farmsystem und einer neuen Anlage kannst du genetisch veränderte Pflanzen erzeugen, Farmen in geschützten Lebensräumen bauen und deine Ernte optimieren, um dein Überleben in dieser unbarmherzigen Welt zu sichern.
Baue, erweitere und verteidige deine Basis und reize die einzigartigen Stromnetz- und Sauerstoff-/Hitzesysteme bis an ihre Grenzen aus.
Mit dem neuen Lebensraum-System kannst du das ultimative Refugium schaffen und deine Kreativität beim Bau einer Basis ausleben.
Story-Quests und Fraktionen angehörige Alien-NPCs[/h2]
Arbeite mit außerirdischen Zivilisationen zusammen, entdecke bisher unbekannte Technologien und hilf den Einheimischen, indem du auf deiner Reise die Wahrheit über den Untergang des Planeten aufdeckst.
Die einst blühenden Biome von Ketern werden von dunklen Rissen, chaotischen Wetterverhältnissen und anderen Gefahren heimgesucht. Hast du das Zeug zum Überleben?
Systemanforderungen
- Setzt 64-Bit-Prozessor und -Betriebssystem voraus
- CPU: Intel Core i5 (Sandy/Ivy Bridge) or AMD equivalent
- GFX: NVIDIA GeForce GTX 760 or AMD equivalent
- RAM: 8 GB RAM
- Software: Windows (7SP1/8/8.1/10)
- HD: 10 GB verfügbarer Speicherplatz
- SFX: Onboard Sound
- DX: Version 11
- LANG: Englisch, Französisch, Italienisch, Deutsch, Spanisch – Spanien, Japanisch, Polnisch, Russisch, Chinesisch (vereinfacht), Chinesisch (traditionell)
- Setzt 64-Bit-Prozessor und -Betriebssystem voraus
- CPU: Intel Core i5 (Sandy/Ivy Bridge) or AMD equivalent
- GFX: NVIDIA Geforce 1060 or AMD equivalent
- RAM: 16 GB RAM
- Software: Windows (10)
- HD: 10 GB available space
- SFX: Onboard Sound
- DX: Version 11
- LANG: Englisch, Französisch, Italienisch, Deutsch, Spanisch – Spanien, Japanisch, Polnisch, Russisch, Chinesisch (vereinfacht), Chinesisch (traditionell)
Steam Nutzer-Reviews
Nicht Empfohlen
81 Std. insgesamt
Verfasst: 28.01.22 13:11
Koop war ein Witz, jeder Forscht für sich, das heißt jede Forschung muss sich jeder für die Forschungsteile suchen, unter Koop versteh ich das man zusammenarbeitet und sich gegenseitig hilft. Hier ist Koop das du zusammen auf einer Map bist und platzierte Gegenstände des anderen benutzen kannst. Mehr nicht.
Für Leute die es mögen viel über die Map zu laufen und eine gut Aussehende aber dafür eher unspannende Map zu erkunden und dabei nur am Ressourcen suchen zu sein, für den ist das Spiel was, für den Rest eher nicht.
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Nicht Empfohlen
144 Std. insgesamt
Verfasst: 10.10.21 18:15
Eher keine Kaufempfehlung
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181 Std. insgesamt
Verfasst: 27.09.21 02:02
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142 Std. insgesamt
Verfasst: 22.09.21 18:20
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563 Std. insgesamt
Verfasst: 22.09.21 06:16
Go on Devs.
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8310 Std. insgesamt
Verfasst: 14.04.22 23:26
I’m happy to say that almost all the features I was worried about have been worked on by the developers. They seem to be really active on steam, and in the Discord chat servers. This game is very addictive once you learn how to play. For an early access game, it feels like a polished release game, so you want to judge it to a higher standard. If it wasn’t for the few problems here and there it looks and feels like a AAA game. I had only one issue with audio after a long play, but didn't have any other issues with bugs or performance which is very good for an early access. The audio problem went away after a restart however.
I wasn’t expecting a story, but it’s a great addition to survival I thought. I felt very overwhelmed when I started the game, because I was trying to explore, do objectives and survive with oxygen and food at the same time. I found it difficult to do all that and follow the story. It felt like everything was happening at once. Once I got the hang of things however, I settled into what turned out to be a really great experience. There isn’t really any assistance or help when you start playing. I’m sure this is being worked on though.
The game is big. There are a lot of features to master and some of them are not quite complete yet, but if they are able to get these existing things done, this game is going to be HUGE! Base building, resources management, research and objectives. Base building is feature rich, and there’s a lot to explore and make, but it’s not entirely clear why you need to make certain structures or what advantages they give you. I didn’t need to build walls and defences, but I read that this will be much more important as new features are added to the game. I’m not sure what the different energy buildings are for, but that didn’t stop me playing the game. I’m sure there’s so much more to learn. There are just so many different things to build and do, but it’s not clear what they’re for yet.
I'm really looking forward to the updates.
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1737 Std. insgesamt
Verfasst: 11.03.22 16:34
There are some gameplay tweaks that are a problem, (like void rifts spawning ontop of your base), but nothing too major. Game is also still in development so additional content will likely be added ontop of it. Player feedback might help with the additional changes, but got this with the early release discount of 20% off and very happy with my purchase.
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96 Std. insgesamt
Verfasst: 10.03.22 15:18
The world is bright and beautiful, the visual is like eating candy on steroids.
It is a great departure from other game in the same genre that has the player explore a dead, desolate planet.
In the time that I have spent so far, I have been enjoying it.
Though, that is to say with me looking it at through my Early access glasses.
The UI still needs a little bit of work.
There is a bit of a learning curve and imagination needed by the player.
It was not a problem for me but it might turn others off.
The Map brought up by the M-key looks great but is hard to understand at a glance.
It is a bit annoying to click on every material after mining something.
Can we not just run over it with our mouse pointer to have it suck everything up? It is just a bit too tedious for me personally.
I would like to see more craftable buildings and items.
For now, personally it seems to be heading in the right direction.
[b]Worth supporting!
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677 Std. insgesamt
Verfasst: 10.03.22 04:48
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Nicht Empfohlen
37 Std. insgesamt
Verfasst: 10.03.22 00:35
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Nicht Empfohlen
1228 Std. insgesamt
Verfasst: 18.02.22 18:57
TL;DR - Game is bloody hard. is NOT fun. if you like that, give 'er. otherwise, don't let the eye candy fool you.
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193 Std. insgesamt
Verfasst: 18.02.22 00:49
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855 Std. insgesamt
Verfasst: 02.02.22 22:48
Interesting story and a beautiful planet to explore.
Personally, I would avoid playing this game alone - as any survival crafting game - it is quite tedious to do everything alone.
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1955 Std. insgesamt
Verfasst: 16.12.21 10:24
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103 Std. insgesamt
Verfasst: 11.12.21 19:22
I was lucky enough to get the game for free on their official Discord channel (thanks @Shievo <3)
the game feels like Don't Starve series, but it is less forgiving for new players at least in the very beginning (and even on the easiest difficulty level) as there are numerous hostile creatures roaming nearby the spawn location and it takes a while to get required items to craft health regen stuff.
The survival aspect is right there. There is no tutorial so you must explorer further and further and find your way around but need to be careful, you are a bit underpowered compared to enemies at start and you must discover and kill foes to gather both resources and data to craft and research new tech.
The visual aspect of the game looks fine and the performance is ok. For me it runs at constant 60 FPS (I have FPS locked at 60 anyway). Haven't had any major drop in FPS.
One negative aspect I could mention thus far is the inventory management system, it feels like a mobile game and everything you pick up goes into your hotbar which leads to be constantly moving items around or dropping them.
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121 Std. insgesamt
Verfasst: 02.12.21 15:28
Graphics:
- Stunning, vivid, beautiful outer space world.
- love the day-night cycle, the lighting, particle effects
Game Play:
- Crafting system + survival + combat + + multiplayer
- Crafting is interesting and easy.
- Map is randomly generated and quite big,
- Control is a bit stiff, I am on keyboard + mouse, where WASD controls movement and mouse controls character facing and action, maybe I am used to Diablo or TorchLight style of control where you just need mouse for the movement. It would be cool to have path finding feature.
- I haven't touched multiplayer yet but I think it would be super fun with friends/
Others:
- Love the interaction with environment
- A Tutorial for early game would be cool
- Voice acting sounds a bit weird to me, feels like voice actor is just reading
- Bag is too small, there are way too many items but you can't carry much, for early game at least
Overall:
it's a beautiful sci-fi survival strategy game. Recommended for adventurers
It is still in early access so there are more content and fixes for devs to put in, really looking forward to this game.
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300 Std. insgesamt
Verfasst: 31.10.21 22:28
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2512 Std. insgesamt
Verfasst: 29.10.21 14:00
First, this game is NOT a base builder early on. If you plan to hunker down at the start and work on building a little foot hold for yourself, you will be overwhelmed with void rift spawns and you will find navigating the map mid-game to be absolute torture.
Base building is mid-game ONLY. Early game you must focus on collecting basic items and progressing through the story objectives as fast as you can.
--KEEP MOVING KEEP MOVING KEEP MOVING--
If you can get through the first 3 to 5 objectives in a couple days you will be on track. If you meander around and take your sweet time at the start (which is very tempting because the game is beautiful), you will be brutalized mid-game and probably quit in frustration. If you keep running and watch your mini-map, you will have ZERO issues with oxygen or food.
Second, although the game looks polished and feels well flushed out, it's very much EARLY ACCESS and you need to understand what you're in for.
The game has many bugs, and it's easy to find yourself in a world that has not spawned key items to progress through the story. I had two game seeds that did not spawn key locations and had to be abandoned. A third put a winter story on a key location and I kept freezing and could not progress dialog.
These items are being worked on and will eventually not be an issue, but currently you need to find a seed that is known to be good if you want to be able to get through the whole playthrough.
With that said, I got all the way to the end, 46 hours of playtime and 5 attempts, and the game crashed at the final part. While that would normally be enough for me to not recommend a game, I wasn't even upset. I think the look and feel of the game is nice, and there's a solid and fun challenge to progress and discover the tech tree and resources the world has to offer.
Final verdict: If you want mindless entertainment, a simple casual playthrough, or a well polished game, this is NOT FOR YOU.
If you like a different play style than these usually have, understand that this is early access and you're willing to put up with the errors, and like discovering little gems here on Steam, I think you will appreciate Beyond Contact. The look and feel of this game is great, the story is decent, and the time spent playing the game is mostly a rewarding challenge if that's what you're looking for.
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189 Std. insgesamt
Verfasst: 28.10.21 13:02
✘ Bad UI/UX design, the only good part of UI is player can quick assemble items from craft requirement. Yeah, that's all. LOL
✘ Terrible game flows and mechanics. Oxygen system is completely unbalanced, players not rewarding by finished the oxygen research. Oxygen items are pure garbage and meaningless.
✘ Questionable gears and event design. Try to find the crab leader, but there's none, watched others gameplay video they found the leader at first contact. Seriously wtf? Also, gears requirement and timing are weird, already surrounded by snow storm, but still haven't found the materials for heat-tech gear.
✘ Voice acting in daily gameplay are terrible. If you short on budget, then don't hire voice actors!!!! Constantly heard character saying the same dialogue is terrifying, ffs stop! This is not how you use the game assets!
✘✘✘✘✘✘✘✘✘✘✘✘✘✘✘✘✘✘✘✘✘✘✘✘✘✘✘✘✘✘✘✘✘â-
œ˜âœ˜âœ˜âœ˜âœ˜âœ˜âœ˜âœ˜âœ˜âœ˜âœ˜âœ˜âœ˜âœ˜âœ˜âœ˜âœ˜âœ˜âœ˜âœ˜âœ˜âœ˜âœ˜âœ˜âœ˜âœ˜-<
I bet the dev team didn't have everyone on the same paper. Game flows, gameplay, art, etc... everything are not performing together well. The whole game feels not working properly.
At least, fix the map generation and make better UI.
Also, try to make game more challenging, made this oxygen system obnoxious means the game is lacking difficulty and depth, then you choose the worst way to annoying players.
You are free to make what game you want, but also make a game what players wants.
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Nicht Empfohlen
228 Std. insgesamt
Verfasst: 22.10.21 20:52
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282 Std. insgesamt
Verfasst: 22.10.21 02:04
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341 Std. insgesamt
Verfasst: 14.10.21 11:30
Really gorgeous game, I love the concept and the dev seems quite active, but theres some serious issues with the survival systems in the game. I play A LOT of survival games, so I kind of have a good sense of this, but-- this game is really not ready yet. I cant give a recomendation for it until these issues are ironed out, cause otherwise this is just an excersise in tedium
**PROS**
gorgeous aesthetic
art in-game is really rich
voice acting is very nice, high polish
concept is cool
awesome alien designs
clean and mostly easy to read interface
**CONS**
survival meters tick down insanely fast
Oxygen is a perpetually losing battle; sources feel fairly rare, regenorate slowly, and theres very little to stem its loss long term.
tech gating is wonky-- EG urchin shells are needed for a lot of basic advancing components, but are found in a toxic biome players are warned away from, stopping progress.
the base building is rough, and youre not allowed any custom waypoint markers to mark your base, and there doesnt feel like theres any ownership to the zone you build in.
the void storms trigger too early, and the game basically punishes you for not sprinting through content by having the storms eat multiple biomes as they advance. if 9 of these storms reach full size its game over iirc.
food rots absurdly quickly.
your upgraded equipment and spare space suits all take constant durability damage and vanish when broken. they have very little durability to begin with, limiting your desire to make use of them.
all items have very small durability. with odd exception for the thermal torch lasting longer than the night.
farming research points is a pain.
respawn mechanic is far too punishing. you only get 'lives' for each of the alien monoliths you find and they can only be used once-- death is far too common to allow for that. either lighten difficulty and refine combat better, or make the respawns infinite. janking the game to run in multiplayer mode to get infinite respawns is not a good thing for players to be doing.
crafting can be obtuse.
storage of items is handled poorly. chests only have 6 slots and stacks are tiny for how much you end up scavving a farming in the first place. player inventories are likewise tiny, as are the backpack upgrades.
**SUGGESTIONS**
remove gear durability-- its a task getting most of the components for this stuff-- stop punishing players for using their equipment (especially things like the grill to cook food)
severely slow your survival gauge's depletion and item decomp.
Make oxygen nodes a passive recharge of air just standing on them, instead of a node that you drain and have to wait meatspace hours to respawn.
allow player waypoints on the map.
re-consider crafting system.
increase player local and internal storage.
keep up the story stuff.
remove research point requirements for research; just use items + time.
include a bestiary to catalogue monsters and plants you find, show off your art and give tips.
add long range scanning items.
increase base decor and building items, OR simply make the base a deployable that you can customize.
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Release:04.04.2023
Genre:
Action-Adventure
Entwickler:
Playcorp Studios
Vertrieb:
Deep Silver
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
Kein Prisoner hat oder wartet auf das Spiel