Buildings like tavern increase the mood of houses around them
![](https://www.eprison.de/pics/games/https://i.imgur.com/eYtK92f.jpg)
A sawmill or stone query will decrease the mood of houses around it.
![](https://www.eprison.de/pics/games/https://i.imgur.com/1OzQUFd.jpg)
So place your buildings carefully now! Positive mood counts toward golden age score, and when progress is full you get Golden Age for a short time. It increases production of all resources.
![](https://www.eprison.de/pics/games/https://i.imgur.com/q9LmgQv.jpg)
If your mood gets too low production of all resources is decreased and some workers may even leave your town!
![](https://www.eprison.de/pics/games/https://i.imgur.com/bpQsCnI.jpg)
In addition, you can get mood bonuses from nature features on cells, like lakes and forests.
![](https://www.eprison.de/pics/games/https://i.imgur.com/tVdrOxS.jpg)
We also added female characters, they can do work in the city or be in the army.
![](https://www.eprison.de/pics/games/https://i.imgur.com/7eB7T8T.png)
Other changes:
- added: added traps menu
- added: tower siege machine on/off switcher
- fixed: enemies not spawning sometimes
- fixed: being able to upgrade / destroy buildings in main menu using hotkey modes
Also a lot of small issues was fixed.
Let us know what you think about the new mood mechanic in the comments!