Check it out and let us know what do you think about it.
Some details on new changes: Devlog: Hospitals, tents, herbalists and more
Full list of changes:
- added: new building - Barracks
- added: new building - Hospital
- added: new building - Tent for injured units
- added: new building - Herbalist
- added: new building - Training arena
- added: new building - Orchard
- added: new wheat food production chain
- added: new researches in the tech tree
- added: combat difficulty can be changed during the game in settings
- added: enemy attack force can be seen when selecting cell with an enemy spawn
- added: detailed in-game tips on how some complex buildings work
- added: animations for amount of resource produced in a sawmill / siege workshop / hunters / traps workshop
- added: Manual unit teleportation back home from unit UI
- changed: hunters now hunt across the map
- changed: woodcutters also cut trees across the map
- changed: research tree prices in wood/stone/iron/gold
- changed: new market mechanics (resources have amount)
- changed: church, library and observatory produce only mood for now
- changed: vegetable fields now require seeds for construction. Seeds can be only obtained from trade
- changed: upgraded trading UI
- changed: farm size reduced
- changed: non-combat notifications (like buildings that have no workers) are visible only during the day now. To not distract from combat at night
- changed: storage lvl 1 now can store 1500 wood, and lvl 2 - 2250 wood
- changed: siege machines now require 15 sun coins as maintenance, but siege ammo costs 20/30 suncoins. This way you can still have significant amount of siege machines on towers while actually using them is pretty expensive
- changed: building production amount in ui is shown without */min* text
- changed: new names for melee and ranged barracks
- fixed: experience, level and upgrades saves correctly after warrior treatment
- fixed: negative mood at night
- fixed: stuck workers not teleporting home at night
- fixed: building placing collisions during pause
- fixed: gate placing while pause
- fixed: tower collisions with another buildings while pause
- fixed: castle banner now follows direction of all other banners correctly
- fixed: windmill and market cloth now is lighted more correctly
- fixed: tower door appearing above a fence wall
- fixed: units upgrades price description