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Multiplayer:
[list]
- Added new Player Management Screen (accessible via Pause Menu) for MP sessions.
- New Player Management Tools: [list]
- Mute/Unmute chat
- Kick (for admins)
- Ban (with configurable duration) (for admins)
[/list]Chat:
- Added a persistent chat log panel that shows previous messages even after they fade out. (shown while the chat input box is up)
- Player name markers are now highlighted after sending chat messages.
- Hitting up-arrow now retrieves the last typed message into the text field (very useful for code commands)
- Fixed a case where disabled mods could be falsely detected as having failed verification.
- Fixed disabled MP-safe mods showing up as Missing and not allowing the game to be joined.
- It is now possible to Cancel a request to spawn a vehicle.
- Added new UI marker icons to differentiate vehicles based on whether they are friendly, neutral, armed, unarmed or enemy.
- Vehicle Resource Networks now correctly load-balance outgoing requests to active nodes based on their actual requested amounts (not just evenly by number of nodes) [list]
- Fixes issues where complex networks of connected engines and batteries could cause throttles to oscillate instead of increasing smoothly.
[/list]Vehicle Editor:
- Offset and Rotate tools shouldn't drop selection when switching between internal/normal views anymore.
- In Career mode, tools that aren't yet unlocked will now be greyed out instead of hidden completely.
- Revised propeller IAS calculation to prevent sideways-propeller exploits.
- Fixed an issue where engines could sometimes run away after recovering the vehicle.
- Game Props now fully de/serialise their data in MP.
- Placing and moving props around in the scenario editor will now update the prop's placement for all connected players.
- Removed the visible countdown when launching scenarios from the editor in multiplayer (so admins can play as gamemaster using the scenario editor to control the world)
- Touch-and-go Mission (Ari) is no longer available before completing the First Flight mission.
- Side Missions are no longer available before completing First Flight.
- Description field in the MP Lobby menu now scrolls.
- Player Map Icons are now always right-side up.
- Minor tweaks to MMX UI layouting and masking to fix OCD-triggering cases of misaligned elements.
- Fixed misaligned elements in the graphics settings screen.
- Added a new nested scrollview layout to MMX items.
- Fixed null ref issues caused by not-fully-initialised view components, especially noticeable when starting game in Workshop sandbox mode
- All password text fields now use asterisk characters instead of showing the password as plaintext.
- PYRT Expo settings are now exposed in the game settings panel.
- Fixed an issue that prevented Vector4 data types from loading from .cfg settings files.
- Fixed an issue where popup error messages could not be shown properly and potentially lead to softlocks and other weird behaviours.
- Trim axes will no longer reset if trim inputs get locked for any reason (pausing, application focus, etc)
- Added a new cheat for repeated jumping while in the air (called /grabbity), new /python or /import antigravity command does what /grabbity used to do.
- Added a Cheat Command to draw physics debug gizmos (/midichlorians)
- Fixed inconsistent stolen keyboard keys on that one loading hint (finally, an important issue!)
- The game window is now resizable when in Windowed Mode.
[/list]