News Liste BALSA Model Flight Simulator

Update: v0.102.0
BALSA Model Flight Simulator
23.11.21 22:14 Community Announcements
    Multiplayer: [list]
  • Added new Player Management Screen (accessible via Pause Menu) for MP sessions.
  • New Player Management Tools:
  • [list]
  • Mute/Unmute chat
  • Kick (for admins)
  • Ban (with configurable duration) (for admins)
  • Player Management options are stored persistently and persist across sessions.

  • Civ-Safe and Enemy-Only weapon rules now also prevent civ projectiles from hitting stuff.
  • Weapon projectiles now ignore player vehicles that are grounded and stopped.

  • [/list]Chat:
    • Added a persistent chat log panel that shows previous messages even after they fade out. (shown while the chat input box is up)
    • Player name markers are now highlighted after sending chat messages.
    • Hitting up-arrow now retrieves the last typed message into the text field (very useful for code commands)
    Mod Management:
    • Fixed a case where disabled mods could be falsely detected as having failed verification.
    • Fixed disabled MP-safe mods showing up as Missing and not allowing the game to be joined.
    Vehicles:

    • It is now possible to Cancel a request to spawn a vehicle.
    • Added new UI marker icons to differentiate vehicles based on whether they are friendly, neutral, armed, unarmed or enemy.
    • Vehicle Resource Networks now correctly load-balance outgoing requests to active nodes based on their actual requested amounts (not just evenly by number of nodes)
    • [list]
    • Fixes issues where complex networks of connected engines and batteries could cause throttles to oscillate instead of increasing smoothly.
  • Fixed vehicle initialisation issues when vehicles load while the game is unfocused.

  • Fixed vehicle weapon safety conditions not working properly in multiplayer.
  • Vehicles are no longer safe from weapon fire while grounded if they fire their own weapons.

  • Released vehicles are no longer thrown forcefully unless the TX controller is up.
  • Spawned vehicles now update their thumbnail images on spawning (not only when saving), so thumbnails should update more readily.


  • [/list]Vehicle Editor:

    • Offset and Rotate tools shouldn't drop selection when switching between internal/normal views anymore.
    • In Career mode, tools that aren't yet unlocked will now be greyed out instead of hidden completely.
    Parts:
    • Revised propeller IAS calculation to prevent sideways-propeller exploits.
    • Fixed an issue where engines could sometimes run away after recovering the vehicle.
    Scenario Editor:
    • Game Props now fully de/serialise their data in MP.
    • Placing and moving props around in the scenario editor will now update the prop's placement for all connected players.
    • Removed the visible countdown when launching scenarios from the editor in multiplayer (so admins can play as gamemaster using the scenario editor to control the world)
    Missions:
    • Touch-and-go Mission (Ari) is no longer available before completing the First Flight mission.
    • Side Missions are no longer available before completing First Flight.
    UI:
    • Description field in the MP Lobby menu now scrolls.
    • Player Map Icons are now always right-side up.
    • Minor tweaks to MMX UI layouting and masking to fix OCD-triggering cases of misaligned elements.
    • Fixed misaligned elements in the graphics settings screen.
    • Added a new nested scrollview layout to MMX items.
    • Fixed null ref issues caused by not-fully-initialised view components, especially noticeable when starting game in Workshop sandbox mode
    • All password text fields now use asterisk characters instead of showing the password as plaintext.
    Tweaks and Fixes:

    • PYRT Expo settings are now exposed in the game settings panel.
    • Fixed an issue that prevented Vector4 data types from loading from .cfg settings files.
    • Fixed an issue where popup error messages could not be shown properly and potentially lead to softlocks and other weird behaviours.
    • Trim axes will no longer reset if trim inputs get locked for any reason (pausing, application focus, etc)
    • Added a new cheat for repeated jumping while in the air (called /grabbity), new /python or /import antigravity command does what /grabbity used to do.
    • Added a Cheat Command to draw physics debug gizmos (/midichlorians)
    • Fixed inconsistent stolen keyboard keys on that one loading hint (finally, an important issue!)
    • The game window is now resizable when in Windowed Mode.

    [/list]
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    Release:14.09.2021 Genre: Simulation Entwickler: Floating Origin Interactive Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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