News Liste Ara: History Untold

A Guided Tour of Ara: History Untold v1.3 - The Diplomacy Update
Ara: History Untold
10.03.25 22:10 Community Announcements

A Guided Tour of Ara: History Untold v1.3



(TL;DR Note from the CM: Excited to announce that v1.3 of Ara: History Untold - The Diplomacy Update will be launching after 12PM Pacific Time on Wednesday, March 12th. Please see below's guided tour of the updates new features from Creative Director Brad Wardell, with full patch notes to follow before Wednesday's update!)

The Diplomacy Update


Ara: History Untold v1.3 represents a major advancement in gameplay, emphasizing improvements in AI and expanding diplomatic interactions. Here, we'll delve into each new feature, our design intentions, and how we envision these additions evolving in the future.

Demand Tribute



Nations demanding tribute to maintain peace isn't new to 4X games. However, in Ara, we aimed to provide alternative diplomatic means to secure resources without resorting to war. This feature particularly benefits players pursuing economic strength over military power. We look forward to observing how this mechanic influences player strategies, especially since interactions with one nation can subtly affect how others perceive you.



Bribe



Bribery allows you to incite conflicts between other nations, leveraging existing tensions to your advantage. Early in the game, bribes can effectively set nations against each other, but as diplomatic relationships grow complex, manipulation becomes more challenging. Bribery, therefore, introduces another strategic layer, shaping historical rivalries and alliances.


Diplomatic History


Introduced in version 1.3, the AI now tracks historical relationships, influencing its future interactions with you and other nations. This context appears as a "history" log, adding depth and distinctiveness to each nation over time. We plan significant expansions here, with potential enhancements tied to GPU memory and localization demands, making your diplomatic choices even more impactful.



Military Aid


Inspired by historical precedents like Lend-Lease, you can now provide military support to nations at war. Sending forces can indirectly manage threats without direct involvement, adding strategic depth and enhancing diplomatic influence.



Nuclear Weapons


Some people just want to set the world on fire. And in Ara 1.3 you and your opponents can now do just that.

Here is how it works:

Once you have the technology and gather the necessary resources you can build an ICBM:



ICBMs are Special Projects. Once you build one, it goes into your global inventory.
You can then select the target city you want to destroy:
And then send it on its way:











Nuclear strikes eliminate all units and improvements in the targeted region, leaving it—and adjacent regions—uninhabitable for several turns. However, expect severe diplomatic repercussions.


What’s next?



We are developing a detailed roadmap with immediate priorities and broader long-term goals. Version 1.3 emphasizes Ara's unique approach to historical strategy, distinctly separating it from other games in the genre. Your feedback remains vital as we refine and evolve the game. Here are the key areas of focus:

User Interface


Ara’s complexity makes it challenging to represent the evolution of modern society through goods and services intuitively. Our UI goals prioritize clarity, efficiency, and reducing unnecessary interactions, enabling smoother gameplay.

Late game AI


With significant AI updates already underway, we aim to differentiate the gameplay experience across the game's three historical acts:
  • Act I: Survival, domestication, and settlement formation.
  • Act II: Development of trade, governance, and social institutions.
  • Act III: Industrialization, globalization, and environmental transformation.
Balancing these diverse historical phases is complex, and our goal is to craft an AI responsive enough to navigate these transitions realistically.

Nation Distinctiveness


As version 1.3 hints at, we want the nations to be much, much more distinct. Under the covers, they are actually pretty different. Each AI player does actually play the game somewhat differently. However, the game must communicate this more for it to mean anything and one way to do that is to make sure the nations have unique content.

Performance


While Ara is already well-optimized, managing millions of individual AI-driven entities is demanding. Every citizen is meticulously simulated, from their profession-based clothing to their unique histories. As the game progresses, optimization challenges increase dramatically. Addressing these performance issues remains a critical near-term goal. Just imagine if we had enabled city car traffic! slightly smiling face

Thank you for your ongoing support and valuable feedback. We genuinely appreciate your engagement and look forward to evolving Ara: History Untold together.

Until next time, cheers!
-Brad Wardell
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