News Liste Ara: History Untold

Ara: History Untold - V1.1 The Invisible Hand Update
Ara: History Untold
14.11.24 20:00 Community Announcements
The Ara: history Untold team could not be more excited for today's release - our first major feature update. Below are comprehensive release notes detailing the new features as well as the balance changes and updates.

We've also addressed a large number of player reported bugs and issues with this update, and can't wait for you to give it a try!


Ara: History Untold


Version 1.1 - The Invisible Hand Update





Highlights



  • National Economy Screen Manage your nation's crafting, supplies, and policies from a single screen, replacing the crafting panel for streamlined management.
  • New Amenities
  • Over a dozen new craftable amenities added, offering additional strategic choices: [list]
  • Anvil: Provide a 150% buff to improvements that can be supplied with them.
  • Biscuits: Grant players a +25 to food as an Amenity.
  • Mining Pick: Add +50% harvest rate to improvements.
  • Fuel Cell: Gives 150% craft rate at improvements, or 100% harvest rate to improvements, +3 City Health.
  • Sewing Machines: Sewing Machines add 200% craft rate to improvements.
  • Fresh Produce: Grant +200 food per turn, +5 health per turn as an Amenity.
  • Scrolls: Grant +15 City Knowledge as an Amenity.
  • Baked Goods: Give +50 Food/turn, -5 City Health as an Amenity.
  • ...and more!


  • Unit Upgrades

  • Upgrade units within your army directly by issuing the new Upgrade Order, but be mindful of the resource and turn cost to complete the upgrade.


  • Advisors

    • Introduces a Sovereign Advisor.
    • Each advisor provides suggestions to enhance your strategy.
    • This feature will become more intelligent in future releases.


  • John A. MacDonald

  • Canada joins the world stage, expanding your diplomatic and strategic options!


  • Earth Map

  • Added as a pre-made map focusing on gameplay over strict geographical accuracy:
    • Britain and Ireland share an enlarged island.
    • Features like the Canadian Shield and Gulf Stream are accounted for.
    • Enhanced mountain ranges for natural barriers.


  • Redeployment

  • Reform armies with units being sent back to your reserves for better strategic flexibility.
    [/list]


    Changelog



    Performance Enhancements



    • Memory Optimization Improved game performance on lower-end hardware.
    • Rendering Optimizations
    • Enhanced framerate stability for lower-end systems.
    • LOD Optimization
    • Better visuals and object clarity while maintaining higher framerates.
    • General Performance Improvements
    • Several performance enhancements have been made to improve overall game stability and experience.

    UI Updates


    • Region Yields Added region yields to the title bar in the city panel for better resource tracking.
    • Improvement Renaming
    • Players can now rename their improvements for personalized management.
    • Supply Availability
    • Improvements with available supplies now glow to indicate their availability.
    • Technology Display
    • Items now display the required technology to unlock them.
    • Customization Slider
    • Added a slider allowing users to customize when the nation overlay and the Living World Buildings fade in/out.
    • Notification System
    • Players receive notifications when they run out of crafting resources.


    AI Updates



    • Improved Prioritization AI better prioritizes city improvements and optimal dwelling locations.
    • Data-Driven AI
    • Supports data driving, allowing designers and modders to enhance AI prioritization.
    • War Declaration Intelligence
    • AI becomes more strategic and intelligent in declaring wars.


    Map Generation


    • Human Priority Humans are prioritized for mild climate locations during map generation.
    • Biome Weighting
    • Adjusted to make starting positions more interesting with fewer snowy starts.


    Gameplay Fixes


    • Late Game Stability Fixed a crash bug occurring in the late game.
    • La Grand Place
    • Resolved the issue of La Grand Place not appearing in Act 1.
    • Road Spawning
    • Prevented detail roads from spawning underneath improvements.
    • Duplicated Unlocks
    • Removed duplicate unlock of animal resources.


    Event System


    • Triggers Added Added triggers for improvements when they have no items in the queue and when they begin crafting.


    Visual Improvements


    • Road Textures Enhanced road texture fidelity for a more polished look.
    • Barracks 3D Asset
    • Improved the 3D asset of Barracks for better visual appeal.


    Modding Support



    • Advisor Data Driving Added data driving capabilities for advisors to support modders.



    New Feature Details



    Earth Map


    • Geographical Features Canadian Shield and Gulf Stream are now accurately represented.
    • Gameplay Connections
    • - Britain and Ireland connected as a single enlarged island. - Italy and Sicily connected for enhanced gameplay dynamics.
    • Natural Barriers
    • Tweaked mountain ranges to provide more natural (and slightly exaggerated) barriers for improved gameplay.
    • Real-World Locations
    • Added real-world locations for nations, ensuring a balance between accuracy and gameplay.


    National Economy Screen Feature Overview


    • Centralized Management Replaced the crafting panel with the National Economy Screen for unified management.
    • Automatic Supply Allocation
    • Set the game to automatically add supplies to various improvements as they become available.
    • Supply Order Management
    • Define the order in which supplies are allocated automatically.
    • Global Harvester Management
    • Control resource harvesting globally across all regions.
    • Crafting Management
    • Manage crafting from the National Economy Screen without needing to visit each city.
    • Global Improvement Upgrading
    • Upgrade improvements on a global scale for efficiency.



    Balance Adjustments



    Nation and Building Limits


    • Print Shop Nation limit increased to 3.
    • Inns
    • Limited to 1 per city instead of 1 per nation.


    Building and Production Buffs


    • Barracks Security set to 15 for level 1 and 25 when an expert is added.
    • Blacksmith
    • Can now be supplied with Tools and Anvil Goods.
    • Citadel
    • Construction no longer requires Concrete.
    • Docks
    • Production buff after adding an expert reduced from 20 to 15.
    • Drydock
    • Default production buff increased from 10 to 20. Production buff after adding an expert increased from 20 to 30.
    • Naval Base
    • Default production buff increased from 10 to 30. Production buff after adding an expert remains 30 with additional benefits.
    • Workshops, Factories, Crafting Guilds
    • Can build Anvils and Mining Picks.
    • Residences & Skyscrapers
    • Residents can now use Soap, improving living standards.
    • Foundry & Forge
    • Can use Anvils and Fuel Cells to increase production.
    • Hwaseong Fortress
    • Available for construction throughout Act 2 and 3.
    • Library of Celsus
    • Available for construction until Act 3, extending its utility.
    • London Eye Buff
    • Corrected; Security buff changed to Prosperity.
    • St. Basil's Cathedral
    • Now only provides 1 Security per Engineer or Artist Paragon.
    • Forge
    • Can now be unlocked by Precision Engineering.


    Metallurgy and Steel


    • Metallurgy No longer unlocks Steel. Steel crafting is postponed until later ages when Forges are available.


    Fuel Recipe Changes


    • Production Cost Reduced from 1000u to 500u.
    • Production Bonus for the Second Ingredient
    • Reduced from 750u to 500u.


    Resource Adjustments


    • Marble Now more common.
    • Meteors
    • Now provide Metal Ingots instead of precious metals, eliminating the need for smelting.
    • Obsidian
    • Now more common.
    • Tobacco
    • Yields less money than before.


    Unit and Population Adjustments


    • Dragoons & Zamburaks Can now be produced in Act 3.
    • Prestige Reward
    • Capturing an enemy city now provides a prestige reward.
    • Horses
    • Take slightly longer to tame to balance availability.
    • Population Tier Requirements
    • Slightly increased.
    • Stat Penalties
    • Reduced for low-level cities to gradually introduce urbanization effects.
    • Tax Revenue
    • Cities generate slightly more tax revenue to make governments more impactful.
    • City Leveling
    • - Levels 7-13: Slower leveling for better pacing. - Levels 11-23: Receive an additional amenity slot.


    Manufacturing and Production Changes


    • Factories Can now manufacture Toys, PDAs, and Sewing Machines.
    • Workshops & Crafting Guilds
    • Hourglasses can be produced here.
    • Ceramic Shops
    • Can produce Mosaic Tiles, now an ingredient for many Triumphs.
    • Clothing Production
    • More involved to produce but provides significantly bigger buffs.
    • Rope Usage
    • Added as an accelerator for Barrel and Carriage production, and Festival setups.
    • Plows
    • Substantially more expensive to produce without appropriate resources (e.g., horses or oxen). Harvest Buff increased from 50% to 100%.
    • Furs
    • Must be turned into Leather and can no longer substitute for leather directly.
    • Sneakers
    • Can use Plastic instead of Leather.


    Technologies


    • Hourglass unlocked by Engineering.
    • Mosaic Tiles unlocked by Architecture.
    • Boots unlocked by Horseshoes.
    • Trousers & Sewing Machines unlocked by Industrialization.
    • Mass Food Supply Amenity unlocked by Synthetic Fertilizers.
    • Toys & Sneakers unlocked by Leisure.
    • PDAs unlocked by Internet.
    • Fuel Cells unlocked by Robotics.
    • Embarkation Pass moved to Navigation for better island nation strategies.
    • Ironworking unlocks the Anvil.
    • Precision Engineering unlocks the Forge.
    • Metallurgy no longer unlocks Steel; Steel crafting is delayed until Forges are available.


  • Additional Technology Adjustments

  • Haberdashery reclassified from religious to industrial.





    Events and Quests



    • Forest Fort: Aesthetics debuff decreased from -3 to -2 for consistency.
    • Piercing Request:
    • Option 2 now asks for Stone Tools and provides a small capital prosperity buff.
    • Honoring Their Memory:
    • First option debuff updated to -1 force strength. Third option now imposes a -2 happiness debuff.
    • Political Piety:
    • Removed happiness debuff from the first option. Wealth is now a required cost.
    • Workers of the World Quest:
    • Removed duplicated reward buff.
    • Is It Hot In Here? Event:
    • The +10 happiness benefit in all cities no longer appears twice.



    Armies and Combat Enhancements


    • Dragoons and Zamburaks can now be produced in Act 3.
    • Capturing an enemy city now provides a prestige reward.



    Miscellaneous Improvements


    • Customization Slider: Added a slider allowing users to customize when the nation overlay and the Living World Buildings fade in/out.
    • Localization:
    • Continued updates to all language localizations for better accessibility and user experience.
    • Other Improvements:
    • Several performance enhancements have been made to improve overall game stability and experience.
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