Gameplay Adjustments
Updates to Cities:
- Cities now generate slightly more tax revenue than before to make getting money a bit easier.
- City food consumption now grows slightly slower as cities level up based on player feedback.
- City population requirements have been adjusted based on player feedback, in general, the cities will grow more slowly than before.
- Resolute Scripture now only applies to City where Religion is Dominant.
- Updated Angkor Wat buff to apply universally within the City.
- Updated Reflecting Pool to provide a +15 buff to City Happiness instead of Security.
Updates to Units:
- Embarkation Pass has been added as an unlock for Sails.
- The Battleship has been moved to a later position in the tech tree.
- The Destroyer has been shifted further into the tech tree.
- The base strength of Swordsmen has been increased from 7 to 8.
- Swordsmen no longer deprecate with Bureaucracy; they will phase out with Cannons once players unlock superior Infantry units.
- Elephant Ballistae have been updated to Ranged units.
- Navy Upgrade Groups have been streamlined to ensure ancient ships have late-game counterparts.
- Naval Upgrade Trees have been revised so Warships can transition to Cruisers, and Cannon Ships can upgrade to Heavy Gunships, enabling players to continuously improve their Navies across all Ages.
- Cruisers are now part of the Warship upgrade tree.
- Heavy Gunships are now part of the Cannon Ships upgrade tree.
Additional Changes:
- The Smithsonian Act goal has been revised to Act 3.
- The default slot for Feast is now Food instead of Money to help new players avoid running low on funds.
- Dwelling has been adjusted to utilize all the Supplies available to other Housing Improvements.
- Biscuits now remain accessible in Act 3.
- Corrected the data for the Blacksmith -> Anvil icon asset.
- Adjusted the Impulsive Trait to reduce Relationships by 10 instead of 100.
- Resolved the issue with the second Expert buff in the Industrial Fishing Farm.
- Hunting camps no longer have Wood maintenance requirements.
- Hunting camps now provide a small Harvest buff.
- The League event that gives players free Republic government tech early is now very rare.
- The Library has been reclassified from the Culture Domain to the Science Domain.
- Metal Pots now require only one Metal Ingot; Steel has been moved to its own slot with a larger production bonus.
- Monarchy's medium tax rate has been reduced from 70% to 50% to differentiate it more clearly from the high tax rate of 80%.
- Plows now offer a significantly greater Harvest buff.
- Upgrade costs for Farm Improvements have been refined.
- The Print Shop has been reclassified from the Impact Domain to the Industry Domain.
- Production-to-Research conversion has changed from 1:1 to 10 Production for 1 Research.
- The Refinery has been reclassified from the Impact Domain to the Industry Domain.
- Rivers now yield a unique +1 Wealth per turn.
- Food requirements at levels 5, 6, and 7 have been slightly increased.
- Temperate forests now provide +1 more Wood, making them more distinctive.
- A minimum of three resources of a given type will now spawn in the world, rather than just one.
- The Amphitheater of El Jem now requires Horses and Wheel Items instead of Chariot Units.
- The Improvement Category for the Refinery, Library, and Print Shop has been modified.
- Rope's third Accelerator now provides a meaningful +40 Production bonus.
- The Wealth cost of the Sneakers' second Accelerator Slot has been adjusted.