Gameplay Adjustments
Health Impact on Cities:
- Low health in cities now further reduces population growth.
- Population requirements for leveling up cities have increased, encouraging better health management for advancement.
Research and Growth Pacing:
- Research output at lower city levels reduced by 1, improving the pacing of scientific progress.
- City level 3 no longer grants a new claim, slowing geographical expansion and reducing the ease of blocking other cities.
Eyeglasses Buff Adjustment:
- Science building bonus from eyeglasses reduced from 2 to 1, maintaining their usefulness but with more balance.
Multiplayer
- Multiple issues with trade agreements have been fixed.
Resolved Issues
Trading Prompt Fix:
- A "Goodbye" prompt now replaces the "Confirm" prompt when multiple trade items are selected.
Worker Placement:
- Logging Camp workers will now spread out appropriately rather than clustering in one place.