While we’re wrapping things up for the tutorial and the upcoming 1.0 release, here’s a smaller patch to mend some of the issues left over from the previous update:
Fixes to player stats and achievements
A few of the 100+ achievements introduced in Update 29 didn’t quite register correctly and needed some touching up. But more importantly, a pesky bug creeped in alongside the achievements which made the game not read player stats (levels) correctly from Steam every other match. That should be fixed now.
Input and UI cleanup
Passenger seats in vehicles and secondary turrets in spaceships had problems with their controls freezing completely, that’s no longer the case. Furthermore a number of UI issues and oddities got smoothed out along the way.
Map polish
Both the recently-released Majuro map and the older levels received a number of fixes to weird collision and visual glitches.
As usual - for feedback, or just a lovely chat with the devs, hop on our Discord server!
Onwards and upwards!
Hotfix changelog:
- Fixed player stats not getting read properly from Steam on dedicated servers (and even less so on listen servers)
- Fixed achievements not always gettings their status properly read from/written to Steam
- Fixed a thread synchronization crash on quitting a listen server with additional players
- Fixed a rare crash on match end due to out-of-state timer function not existing
- Fixed the use key ("F”) interfering with password dialog confirmation
- Fixed passenger seats not being able to move the camera at all when using mouse instead of a controller
- Fixed a few shader compilation oddities in DX11 mode
- Fixed some instances of the death-screen sometimes showing negative values for player stats
- Fixed some instances of map-specific achievements not registering on clients
- Enlarged the deployed dropship collision so frogs can’t jump over it no more
- Random player loadouts should now respect budgets (Note: in “unranked” games, it should respect the custom rank value set)
- Achievements preview menu (“P”) can no longer be opened while in the loadout menu, config menu or server browser. It is additionally blocked from opening while chat is open so that it doesn’t interfere with other inputs
- Touched up a bunch of UI buttons and their controller-specific bindings to make them more responsive and intuitive
- Fixed the wonky Majuro tracks and seawalls collision
- Fixed a bunch of collision issues around Majuro's bunkers and stations
- Removed some floaty rocks on Majuro
- Fixed some artifacts in Majuro’s shadows
- Added a piece of an artificial platform to get over some annoying terrain collision on Ascella
- Fixed AI pathing out of the Stage 2 spawns on Lukather
- Fixed the tiny pool of water on Errah having a broken material in DX11 mode
- Fixed stairs collision on Fortress