This is the first monthly development summary so everyone can get a taste of where Ancient Cities is headed.
We will briefly cover the main development items we have been working on each month. For more details and spoilers you can read the exclusive weekly dev diaries for patrons on Patreon .
New animal fury game mechanics.

We’re laying the groundwork for animal incursions, your village will soon face wild creatures raiding your stores and farms in search of food or simply in a stampede . This fun new mechanic means more direct, action-packed encounters.

They'll wreak havoc on your settlement causing panic, ruining your resources and crushing your small constructions.

From now on large animals can only be stopped with palisades, breaking through the small fences and spoiling them. The medium-sized animals will continue to respect the fences and finally the small ones will sneak through everywhere.

Finally, we've enabled a tribe tool that lets you target specific groups or animals to scare them off your camp.
Contextual information of the elements on the map
We are testing different ways of displaying on map object information, by means of a tooltip or by simply clicking on the element and displaying it in the selection window.

This is a work in progress feature that's partially available in the early access version exclusively for patrons.
NVidia driver shader compilation crash saga continues.
Nvidia's OpenGL drivers continue to give sporadic issues for some players. We keep flagging these problems to our beloved Nvidia engineers, who also happen to be top-notch badminton players.

This is the last serve we're tossing their way, where the Nvidia OpenGL driver clearly crashes. But they skillfully returned the ball, saying that a specific call in our code messes with their memory.
That ball was swiftly returned, we removed the code so it doesn't get called until after shader compilation. Now, the ball's back in their court as another crash report just rolled in.
Game on! Fingers crossed!
What's next?
We'll keep injecting fresh elements into the animal fury mechanic. This wild ride will wrap up in a few months with the major predator update, while we continue refining the game based on your feedback.
Thank you for your support!
Remember, if you want to support Ancient Cities, you can support us on Patreon and enjoy weekly development diaries along with in-depth descriptions of every game update, early access to new versions, and exclusive Ancient Cities merch designed just for the fans!
Anyway, if you want to help out, the quickest, easiest, and free way is to drop a review on Steam!
Cheers, see you soon dear followers!