News Liste Ancient Cities
The summer hotfix you've been waiting for! We have improved the optimization, some reported bugs fixes and we have linked the temperature to the crop growth in the farms. We have also improved the mechanics of the impossibility to graze based on humidity, snow and waterlogged terrain. In addition, wooden trails now function as logical, constructible paths!
LATEST CHANGES & FIXES
- Tweaked farm temperature report and yield per region and difficulty.
- Increased speed of knowledge acquisition.
- Increased the size of some resource and tool piles.
- Improved detection and notification of hardware below minimum requirements.
- Optimized generation of highlighted areas used in some interface modes.
- Fixed crash when a body decays completly while transporting it.
- Fixed some game notifications not showing text.
- Fixed user interface sliders coherence and precision.
CHANGES:
- Included effect of temperature on crop growth.
- Included temperature adequation report for crops on farms.
- Included wooden trails as a service and priorized over other trails.
- Included log and stone roundhouses.
- Included localized audios for the guided tutorial.
- Included more names for humans and tribes for each culture.
- Included the option to create a new empty mod.
- Included new textures for artic rabbits.
- Included VSync option in the graphics menu.
- Improved user interface design, coherence and integration.
- Improved regional map visuals and trading & raiding mechanics.
- Improved visuals for terrain, plants and trees based on season and humidity.
- Improved river trajectories, mouths and crossings.
- Improved shadowing performance and visuals.
- Improved shader loading process.
- Tweaked wild animals and resources distribution by difficulty level.
- Tweaked building stones and mud requirements.
- Tweaked graze lack report for each region and included moisture report.
- Tweaked unrest effect from lack of tombs and lack of proper housing.
- Increased domestic animals from migrants.
- Increased movement speed in roads.
- Increased speed for the skip night feature.
FIXES:
- Fixed AMD water lighting flickering.
- Fixed rendering issue degrading performance.
- Fixed mod loading even though it was obsolete.
- Fixed fishing orders when knowledge lost.
- Fixed freeze when migrating with several thousands of resources.
- Fixed crash when migrating in very specific conditions.
- Fixed passage tomb, mud house and long house visuals.
- Fixed plow tasks display.
- Fixed hat animation when sitting next to a hut.
- Fixed sea level warning from later Mesolithic.
- Fixed disappearing humans when raiding while migrating.
- Fixed waiting too much for a crafting spot.
- Fixed notification when building the first basket.
- Fixed Mesolithic migrants with animals.
- Fixed trees with resources growing outside the playing area.
- Fixed innaccesible buildings when maintenance.
- Fixed not chopping some trees.
PLEASE ENSURE YOUR GRAPHICS DRIVERS ARE UP TO DATE.
- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please send us a report if the game crashes and post report number in the forums.
- Please mod creators: Update & upload your mods when required.
WHAT'S NEXT?
- We are working on new content updates not yet disclosed while improving the game.
HOW CAN I SUPPORT THE CONTINUOUS IMPROVEMENT OF THE GAME?
- Please post a positive review on Steam to support this project.
Release:24.03.2023
Genre:
Simulation
Entwickler:
Uncasual Games
Vertrieb:keine Infos
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop