I hope you’re all having a fantastic time! As a part of our continuous progress to enable access to editing the game’s moddable content. We’re happy to announce that the Workshops uploader has arrived and is now available along with the raw localization file. Everyone can now translate Kingdoms Adrift and upload the translation mod at their behest! Visit this link to start: A:KA Modding
And, along with the uploader, the Airship: Kingdoms Adrift Workshop section is LIVE!
Suppose you have been waiting for the French translation. In that case, you’re encouraged to check out the current progress on French language translation, courtesy of Elena Harlow Ravenwood at our Discord Community.
Following up with the promise to improve industry and freight automation in the game. We already have a new post thread coming that will highlight the feature design for the game. The article will be published soon by our resident game designer “Bay_Tharadol”. The design will be up for discussion over a certain period before we push it into implementation, which will then ship it into Beta for testing and improvement over a month before the release.
We are also going to publish a monthly community spotlight soon. The first one features “Whispers of the Abyss” a tale told by @Aika, a long-time member and one of the top contributors during the Playtest time.
As mentioned previously, we always push the recent build into Beta for testing before the release and we could always use extra hands. Check out this community post on How to Access Beta.
Update Note for 1.5.3.7
Status:
LIVE NOW: 13th March 2024
Older Saves: Safe to continue
New Stuff:
- Steam workshop support for language and translation mods
- You can now opt out of Unity’s telemetry and analytics from the settings menu
- Chinese localization and translation errors have been fixed
Improvements:
- Improved inventory sorting and caching so that players with large inventories should no longer experience reduced performance
- Reduced the volume of bulk transaction audio queue
- Removed graphic options that are not well-optimized
Bug Fixes:
- Addressed 11 instances of crash and instability caught by crash reporters
- Fixed capturing escort ships ended up yielding the enemy’s flagships
- Fixed some stat modifier localization strings that were not localized
- Fixed DLC not activating when starting a new game
- Fixed ship parts store missing from the SilberblumHQ’s shipyard in the final arc
- Fixed issues with surrendering destabilize the game in various cases
- Fixed hotkey interference while naming a ship
- Fixed crashes caused by loading the game too early after just loading in
- Fixed cruising speed information display (by removing it temporarily)
- Fixed post-battle damage report inconsistencies
- Fixed boarding range and boarding calculation being inconsistent
- Fixed unknown modifier appearing on ships statistic page
- Fixed ships record statistics not counting up properly
- Fixed crashes caused by beam weapons
- Fixed the turn-back retreat message persisting after the battle
- Fixed game soft-locking when losing the boarding duel
- Fixed various crashes caused by search box filtering
- Fixed energy weapons not firing when ammo ran out
- Fixed the destroy ship button showing up in
- Fixed language consistency on ship destruction confirmation sequence