Improvements:
- Increased the initial cruising multiplier on all airframes to make the game more newbie-friendly. This is achieved by factoring in an additional 25% to cruise multipliers on airframes. The cruise speed ceiling remains the same as we reduced cruising multiplier on drives by 45% to balance the raw performance gains from airframes.
- Introduced x15 and x20 time acceleration options in the settings, with the default time acceleration set to 10x.
- Removed unused items from the shopping list for a cleaner interface.
- Added the XXL Teutonic frame to one of the RSP general's loot pools to provide redundancy and more means of obtaining them.
- Improved AI's range sensor to position themselves at a more precise distance.
- Added capturable/uncapturable info to the encounters panel to inform players whether they should attempt to capture them.
- Introduced "How to Play" sections for ship capture and escort ship assignment.
- Enhanced the cargo warning on the quest panel to make it clear when the cargo is full.
- Added a type-to-search function to the shopping list.
- Enabled shopping list number input via the keyboard.
- Expanded shopping lists to display all items in the game, serving as an encyclopedia of sorts.
- Added the option to hide untracked items in the shopping list via a checkbox.
- Ensured that encounters appear in front of players while cruising.
- Enabled the option to hide the objective panel and improved its transition sequence.
- Added custom emblem support, allowing for modding emblems.
- Enhanced AI behavior on some enemy fleets.
- Improved enemy performance on specific fleets.
- Turned off automatic time acceleration cancellation by default and added it to gameplay preference settings.
- Made balancing adjustments to certain ship parts and general encounters.
Bug Fixes:
- Conducted major quest marker and quest data handling refactoring.
- Fixed issues related to items from destroyed/sold ships' cargo trigger events and phantom quest markers.
- Introduced a debug command: Fix_RemoveUnreachableItems to remove items that are inaccessible to players from the global inventory.
- Addressed an issue where projectile speed bonus did not have a noticeable effect.
- Corrected DLC airframes descriptions, which were still using the default description.
- Fixed an issue where the DLC label on save files displayed only half of the text.
- Ensured that the shopping list target amount starts at 0 when first set up.
- Resolved edge cases where ship parts pop-ups got stuck on the screen.
- Fixed crashes caused by syncing Steamcloud on different machines and switching between steam accounts on the same machine
- Resolved the issue where ship performance and status weren't updating properly when switching between officers in shipyards.
- Fixed the problem where losing the final fight still counted as completing the game in some cases.
- Addressed crashes caused by the achievement system, preventing players from entering the game.
- Fixed bugs that caused story progress to disappear after conversations.
- Corrected discrepancies in priming time bonus calculation numbers.
Fair wind and clear skies, everyone!