Major Update #2 is in BETA!
Shipyard + Shops = Awesome, Type and search, fleets power/threat level, better spawn patterns and more!
Dear Airship Kingdoms Adrift Community,
Two months have passed by very quickly, and it's time for another update! Finally, the ship + shipyard integration, which was overdue from last month, has now been completed! You can upgrade some officers to level 10 as you assist them with their personal questlines.
Status:
- Public Beta: 15th November 2023
- LIVE Estimate: 20th November 2023
- Older Saves: Safe to continue
!CAUTION!
Make sure to back up your save file when playing BETA releases
Major Notable Changes:
- Shipyards and Parts Shops are now Integrated
- Revised Hunting Faction Fleets Spawn System
- Clear and Relative Display of Fleets Power
- Filtering Items, Destinations, and Settlements by Typing Names
- Intel on Settlements is now Sold at Supply Stores in Region Hubs
- Other Notable Additions:
- Industrialists now have exclusive access to procurement agents offering to purchase produced components at higher prices and quantities.
- You can now rename your ships directly from the ship roster.
- Each faction's fleets are now appropriately themed and equipped.
- You can now construct Tier 5 hangars and warehouses anywhere.
- Smaller-tier hunting fleets can now spawn once their timer runs out, even if the larger ones have not been dealt with.
- The Royal Rapid Recovery Shield is now producible at the Aecerlian Pattern Factories.
- Officers now require smaller batches of items when leveling up.
- Added a button to bring up the ship-sending dialog inside the warehouse screen.
- Increased the purchase budget for commissioners and the purchase price for ships they need.
- Press 'J' to bring up the journal (quest) screen.
- Rebalanced and addressed multiple bugs for riders.
- Some commissioners' quest demands have been lowered.
- Increased the supply item replenishment amount and added the resupply quantity to their descriptions.
- To address balancing issues, adjustments have been made to the skills of some officers.
- Further balancing on ship parts, with more detailed changes in the section below.
The following officers' quests are now available and can be leveled up to the maximum level:
- Rodrigo
- Nathaniel
- Gabriel
- Olivier
- Nuala
- Catlin
Detailed Changes:
Ship Parts
Combustion Dynamo
- Power Storage 2,000 > 4,000
- Explosion Damage 12,000 > 2,100
Medium Combustion Dynamo
- Power Storage 4,800 > 9,600
- Explosion Damage 18,000 > 6,200
Large Combustion Dynamo
- Power Storage 9,000 > 18,000
- Explosion Damage 32,000 > 8,500
Large Clean Generator
- Power Generation 1,800 > 1,710
Small Reaction Dynamo
- Power Generation 170 > 180
Medium Reaction Dynamo
- Power Generation 720 > 760
Iron Rotary Gun
- Cooldown Between Volley 0.30 > 0.31
- Power per Volley 60 > 17
Gunmetal Rotary Gun
- Cooldown Between Volley 0.30 > 0.31
- Power per Volley 60 > 17
Steel Rotary Gun
- Cooldown Between Volley 0.25 > 0.26
- Power per Volley 60 > 17
Iron Quad Rotary Turret
- Power per Volley 240 > 70
Gunmetal Quad Rotary Turret
- Power per Volley 240 > 70
Steel Quad Rotary Turret
- Power per Volley 240 > 70
Medium Wet Magazine
- Power Consumption 0 > 12
Large Wet Magazine
- Power Consumption 0 > 45
Combustion Drive
- Explosion Damage 2,500 > 2,100
Armored Combustion Drive
- Explosion Damage 2,500 > 2,100
Large Combustion Drive
- Explosion Damage 12,000 > 8,500
Armored Large Combustion Drive
- Explosion Damage 12,000 > 8,500
Allowed changes of orientation on some command parts:
- Small Bridge
- Observation
- Weapon Calibration Room
- Small Marine Barrack
- Marine Barrack
- Small Eagle Marine Barrack
- Eagle Marine Barrack
- Long House
- Mead Hall
- Infirmary
- Hospital
- Navigation Deck
- Luxury Officers Quarters
Following command parts can now support additional officers:
- Large Battle Bridge
- Engineer
- Quartermaster
- Large Reinforced Battle Bridge
- Engineer
- Quartermaster
- Ammunition Workshop
- Gunner
- Ammunition Factory
- Gunner
Refinery
- Material Generation +24 > +8
Large Generative Alloy Plate
- Damage Resistant 12% > 15%
Generative Alloy Plate
- Damage Resistant 15% > 12%
Adjusted all pivoted guns firing arc:
- 120 > 100
Adjusted pivoted guns reload time:
- Iron 1.7 > 2.5
- Bronze 1.7 > 2.5
- Steel 1.5 > 2.3
- Heavy Iron2.1 > 3.3
- Heavy Bronze 2.1 > 3.3
- Heavy Steel 1.9 > 2.9
Adjusted cannon batteries reload time:
- Bronze 2.8 > 2.6
- Iron 2.8 > 2.6
- Steel 2.6 > 2.5
Reduced projectile count on carronades:
- Twin Heavy Carronades 24 > 20
- Twin Carronades 6 > 5
- Carronades 6 > 5
Revise flechettes firing pattern:
Gunmetal
- Firing Arc 35 > 30
- Reload 7.5 > 4.5
- Projectile per shot 4 > 3
Dendronium
- Firing Arc 35 > 30
- Reload 7.5 > 4.5
- Projectile per shot 4 > 3
Heavy Caerulus
- Firing Arc 35 > 30
- Reload 8.6 > 4.2
- Projectile per shot 12 > 9
Heavy Dendronium
- Firing Arc 35 > 30
- Reload 8.6 > 4.2
- Projectile per shot 12 > 9
Officers Skills
Nathaniel
Emergency Cruise
Activation Cost
- Morale 20% > 15% > 15% > 10% > 10%
- Energy 20% > 20% > 20% > 15% > 10%
Sustenance Cost
- 5% > 5% > 4% > 4% > 3%
Elise
Learned Optimism
Activation Cost
- Material 5%
Sustenance Cost
- Material 1%
Rodrigo
Meet Your Maker
Activation Cost
- Ammo 20%
Sustenance Cost
- Ammo 2%
Giorgiana
Concealment
- Surrender Penalty -30% > -35% > -40% > -50%
Witful Diversion
- Surrender Penalty -40% > -45% > -50%
Nuala
There She Blows!
Activation Cost
- Fuel 1% > 2% > 3% > 4% > 5% > 5% > 5% > 5%
Sustenance Cost
- Fuel 1% Fixed
Alistair
One with the Wake
Activation Cost
- Morale 10% Fixed
Sustenance Cost
- Morale 2% Fixed
Helmut
Machine Whisper
Activation Cost
- Material 5% Fixed
Sustenance Cost
- Material 1% Fixed
Helmi
Warcry
Sustenance Cost
- Material 1% Fixed
Gabriel
Assist Gunners
- Reload time -10% > -11% > -12% > -13% > -14% > -15%
Raise the Barricade
Activation Cost
- Morale 10% Fixed
- Material 5% Fixed
Sustenance Cost
- Morale 1% Fixed
- Material 1% Fixed
Cadenza
Overly Radical
- Explodable Power Plant Energy 10% > 11% > 13% > 15%
Harmonic Stability
Activation Cost
- Morale 10% Fixed
- Material 10% Fixed
Sustenance Cost
- Morale 2% Fixed
- Material 1% Fixed