This version is expected to go Default by 15th September
We're looking forward to your feedback at: https://discord.com/channels/824584233149923340/1154690552751718410
How to get into Beta: https://discord.com/channels/824584233149923340/1210524215996842074
Update Note for 1.6.0.1
Status:
In Beta
Older Saves: Safe to continue
Features:
- Added “Difficulty Options” to the game start, along with 2 additional achievements to celebrate players with higher-level accomplishments. Note that winning the game on the highest difficulty level will unlock lower-level achievements. (Achievements currently hidden)
- Introduced “Freight Automation” orders, allowing ships to circle between origin and destination ports with specific goods.
- Introduced “Auto-Purchase” orders, enabling you to assign purchase orders to shops to restock your warehouse with goods as soon as they become available.
- Added a “Logistic Panel” (hotkey: L) to aggregate “Freight Orders,” “Auto-Purchase,” and “Production Orders.”
Content:
- Added 2 extra tiers to Cadenza and Helmut’s workshops for increased production capacity.
- Reduced riders' integrity by 35% across the board.
- Increased the fire rate of pivoted cannons.
- Reduced self-hardening thresholds on some armors.
- Increased bonus performance of inertia balancers.
Improvements:
- Made shopping screens more compact and easier to navigate through all offers.
- Added a button to apply a color scheme to the entire fleet.
- Added a “Check to Auto-refill” option to the resupply panel.
- Corrected additional grammatical errors.
Bug Fixes:
- Fixed an issue where capturing a ship could reward 3 ships instead.
- Fixed trading hint items being added to cargo instead of the treasury.
- Fixed an issue where selecting a parley tribute cargo would reset the cargo screen pages.
- Fixed an issue where disabling production notifications sometimes did not work.
- Multiple under-the-hood stability improvements.