1.0.0.5
- Updated nature lower achievement so that it now accepts plastic waste separated from mixed waste.
- Fixed the problem where autoreplacement replaced one vehicle with two or more new vehicles.
- Added teleporting of track builders to the railway construction office when a rail track under construction is split by a signal or junction.
- Fixed the issue with factory or mine production in cases of low FPS.
- Fixed the issue with the fuel independence mission in the campaign.
- Fixed the problem of stuck forklifts.
- Fixed the issue where waste trucks preferred to load plastic waste from open storage instead of from fast big garbage containers
- Fixed the crash when renaming cities/areas.
- Fixed the order of resources in the vehicle schedule or distribution office window.
- Fixed the crash when browsing types of vehicles or containers that the vehicle can load on .
- Fixed the issue where a click was accepted on the window below the primary window.
- Fixed the issue where a crane could sometimes be displayed on old construction .
- Fixed the issue where sometimes a building did not get water pressure
- Fixed the issue in Campaign 2 where nuclear fuel exported by ships was not counted towards the completion of the objective.
- Fixed the crash when clicking on the view button for a helicopter from the construction office .
- Additionally fixed the issue where circles of asphalt rarely appeared around roads.
- Fixed the issue with the repairing of trainsets with multiple engines.
- Fixed the issue where the automatic road connection was not with trolleys when the trolleybus end station was connecting to the trolleybus road.
- Fixed the crash during the loading at the initialize crossroads stage.
- The amount of max workers you can set in the right bottom corner now applies also to demolitions.
- Added button which open official WIKI into a tutorial section
- Decreased the amount of explosives needed in the source from 0.5 to 0.2 tons.
1.0.0.6
- Added code to prevent crashes at load.
- Fixed issue with dynamic fields.
- Added a checkbox for closing heating plants when the temperature is above the set value.
- Attempted to fix the issue of ships getting stuck when sent to the western or eastern border.
- Added a function to redo the no top-soil ground around roads and buildings in cheat mode.
- Fixed issue in the vehicle window where the value of cargo in loaded containers was not shown.
- Fixed issue where trolleybuses could not pass over conveyor overpasses.
- Fixed a small problem with roads not connecting on the Asian map.
- Fixed a small issue in the campaign mission where donating personal cars was required; it was possible to sell them.
- Fixed the issue with the big road circle appearing unexpectedly.
- Fixed issue where a train sent from a custom house tried to use an occupied track and was not launched.
- Fixed problem where road cranes remained on construction sites even when not needed.
- Vehicles with loaded nuclear containers and high radioactive protection are no longer sent automatically to the scrapyard.
- Fixed issue with the textbox about maximum workers for demolition.
- Fixed issue with refueling when a vehicle is transporting other vehicles between two or more road depots .
- Fixed issue where a wagon in a rail depot was sometimes considered a locomotive.
- Disabled the demolition button during a fire if demolition difficulty is enabled.
- Fixed issue where construction material should remain on-site if two roads under construction are merged into one.
- Fixed issue where the value of imported resources was sometimes shown as zero.
- Fixed issue with renaming vehicles to an empty string.
- Adjusted the campaign's energy independence hint, which changed the camera position to the importing foreign power connection. Increased the interval to 240 seconds, and it will only show the importing power connection three times.
- Fixed missing characters for European diacritics while playing in Chinese or Japanese languages.
- Fixed issue when joining/unjoining trainsets to trains as used trains.
- Fixed unsafe code related to movable doors.
- Fixed issue where rivers were sometimes not generated on random maps.
1.0.0.7
- Hotfix for the issue where trams could not launch.
- The repair station can now select vehicle types for repair.
- Fixed an issue where incorrect values were displayed in the waste containers overlay.
- The highlight of the objective tab in the campaign will stop flashing after being used three times.
- Fixed an issue where helicopters with 100% wear and tear were not going for repair.
- Fixed an issue with trams getting stuck at tram-to-railroad connections.
- Airplane parking spots cannot be demolished if airplanes are heading toward them.