Patch 1.5.0 is here! In this update, we're excited to release an early version of our Creative 2.0 that will advance your map creation to unimaginable heights! In addition, we now have a new in-game friends system, and have made a lot of performance optimisations towards CPU and GPU. Check it out! ????
Creative 2.0!
Welcome to Creative 2.0, our biggest technical leap to Creative Mode yet! ????
You'll immediately notice that Creative 2.0's camera works slightly different from usual. You now use right-click to rotate your camera. This is to keep our creative mode mechanically aligned with other popular creative modes and editing software, and will be much easier for console players to build maps once we enable controller use in the near future. ????️
By pressing Tab, you can now open a radial menu that allows you to select from Place, Edit, or Connect modes seamlessly:
???? Place Mode
Place Mode is used to place down props, structures and utilities into your map. In Creative 2.0, the placement menu has been condensed so you don't ever have to open and close the menu to see what you're doing. Your position in the placement menu will remain even after placing a prop (unless switching to another tab or mode), allowing for far more efficiency when you go to fill up your maps with props!
???? Edit Mode
Edit Mode is used to modify specific parameters of your props. As usual, you can click a prop to select it for editing - however, you'll now see a useful properties menu appear in the corner of your screen. For the first time ever since Creative Mode was released, you can now type in specific values for position, rotation and scaling, allowing for mathematically accurate transformation of any prop or structure in your map.
Want to equally space out pillars in a building?
Increase one of the position values by 200 each time to create a perfect row! ✔️
Want to create a structures like Twisted House?
Modify the rotation value and copy it to all other props to create weird and wacky designs! ✔️
Need to enable an action prop?
Action props can be activated directly in edit mode! ✔️
???? Connect Mode
Connect Mode is used to attach switches to switchable props or utilities. In Creative 2.0, you can connect and disconnect objects by shift-clicking them. Easily view all connections on a single switch by selecting the switch in connect mode, and disconnect all or selected connections via the menu.
???? Play Test
Creative 2.0's Play Test mode allows you to test your creations and push their limits without damaging your hard work. When enabling Play Test via the server menu (ESC), you can now select your team and skills before starting the test. Physics are disabled by default in Creative 2.0, so Play Test is what you'll use to quickly enable physics and test your maps exactly as players will see it.
After starting the test, you can run around and play your maps as you wish. Knocking over props, using explosive skills like body slam, and breaking your maps is encouraged - as exiting Play Test will revert everything back to normal and return your props to their original positions! ↩️
Please be aware that this an early iteration of the new Creative Mode, so many things are still not yet finalised. In particular, controller and chat functions do not currently work and will be added in a later update. But there's good news - the Creative Mode structure limit has now been increased from 2000 to 2500! ????
Friends System!
With the upcoming console release and exploration of new platforms for Witch It, we are introducing a new in-game friends list. You can access it by pressing your profile in the top right of the main menu, or by opening the in-game menu during a match and pressing 'Friends'. ????
Here, you can browse your list of in-game, online and offline friends. If you're currently in a match, you'll also have an option to invite your friend to the session. In this menu, you can also find recently played with players, pending friend invites, and account settings. ⚙️
In account settings, you can reveal your User ID and share with your friends to add them! ➕
Adding in-game friends does not affect your Steam friends list.
Major Optimisations!
Players with low-end integrated graphics cards can now select the new "Start with Simple Shaders" launch option when starting Witch It, which will improve performance on old PCs.
Map collision has been entirely replaced with our new map border system, and we made several optimisations on gamecode which will improve CPU performance. ????
Coyote Transform Time
In the in-game settings, there's a new option called "Coyote Transform Time". ✨
This refers to the amount of time you can transform into a prop even after it's not highlighted anymore.
While this is mainly for controller users to make it easier to transform while moving, this works just as well for PC players too!
Patch Notes:
1.5.0 - Creative Mode Update
+ Added: There is now a Simple Shader Mode for low end integrated graphics cards which will increase performance
+ Added: In-game friends system - You can now see your friends list and people you recently played with. Friends added via the new system are only friends within Witch It, they will not affect your Steam friends. To access the new system the button in the top right corner of the main menu has been replaced (you can change your icons under “Collection”)
↻ Changed: Several optimisations on gamecode which will improve CPU performance
↻ Changed: Replaced all Mapcollision with our new Map border system
↻ Changed: Witches can no longer get the invisibility Power-Up in Fill-A-Pot
↻ Changed: Invisibility Power-Up duration got reduced from 12 to 7 Seconds
↻ Changed: Updated the Ingame Help Screen for Controllers
↻ Changed: Increased Structure Limit in Creative Mode from 2000 to 2500
↻ Changed: Map border around the ship on ‘Port Plunder’
✓ Fixed: Broken spots on 'Grave Gulch' & 'Bone Pit'
✓ Fixed: Possess working on dissolving props
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https://www.instagram.com/witchitgame