Cult of the Holy Detonation
- Cheyenne Entrance:[list]
- Updated a cryo landmine to let you avoid it more easily when interacting with a nearby chest. We agree, it was a cheap shot.
- If they die, Boris and Natasha will no longer return from the grave when saving and reloading.
- Adjusted the pacing of the Particle Accelerator combat in the following ways:[list]
- Increased the armor of the Particle Cannons.
- Reduced the max enemies that can be on the battlefield at one time while increasing the spawn rate of enemies to improve pacing.
- The encounter will spawn fewer zealots and evangelists, in favor of spawning more initiates.
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- Improvements have been made to Sister Strontium. She’ll pull you in from a more reasonable distance, and the guard there will do a better job of detecting you if called.
- Improvements have been made to Caul in the Security Level. You’ll no longer get detected by enemies while stuck in his conversation.
- Resolved an issue where Cultists would occasionally spawn in spaces they couldn’t move out of.
- Improvements have been made to the final combat encounter; there’s now less chance of being boxed in by enemies while navigating that area.
- We’ve increased the movement speed of the final boss to make that encounter a bit faster-paced.
The Battle of Steeltown
- We resolved an issue that could result in an infinite friendly turn during combat with the Ghost Gang at Steeltown’s Exterior. ‘Infinite friendly turn’ sounds like a beautiful state to be in, but it’s really not.
Co-op
- [Consoles] We resolved an issue that could cause a player’s game to freeze when the partner left the game unexpectedly.
- We resolved an issue that was preventing the guest player from creating the Flesh Prince in the Cheyenne Mountain secret lab. Sounds harmless enough.