As ever, thanks for continuing the good fight with us in Colorado. Good luck to you and your squad in the adventure to come. Something tells us you’re gonna need it.
Gameplay
- Assault Rifles have been beefed up to let you play out your deepest Rambo fantasies:[list]
- Double Tap will now crit on every bullet that hits its target, rather than just the first one. Heads will pop.
- Puncturing Shot now does +100% damage on targets that are either Stunned or have Damaged Armor. Poke them holes!
- Stormer now also applies to Assault Rifle weapons in addition to SMGs. Flank away!
User Interface
- Improvements to the Inspection Window in the upper right corner of the game screen have been made. When using mouse & keyboard, it will now remember the last character you had hovered on, so that you can more easily view tooltips for their stats and status effects.
- The pedestal out front of Ranger HQ no longer has a name displayed before players decide to name the statue that... (spoiler) may go there. In your heart, you can name the pedestal whatever you want though, we don’t mind. We named ours Hank. Hank Pedestal. He’s an amateur microbiologist.
- Holding the left stick or arrow key in the crafting screen will now also accelerate the quantities of items selected there.
- Saving manually will reset the timer showing the time since last save.
Console
- Under the hood improvements were made for Yuma Speedway & Ranger HQ to reduce the amount of memory these scenes required, making these areas more stable.
- We resolved an issue that was sometimes preventing players from changing new Rangers’ names
Co-op
- We resolved an issue that was resulting in guest players sometimes encountering doors with unresolvable lockpick skill checks.
- Player UI markers in cooperative mode have been adjusted to help more clearly identify which character is selected and which squad group the character is being controlled from.
- When Gonzalez radios players about the statue out front of Ranger HQ, both players will now receive that transmission.