[olist]
1. Character Balance Adjustment
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Dev:
Developers’ Notes:
For this patch, our development focus was on balancing the overall DPS before the July character utilities patch.
We will continue to keep an eye on DPS balance, and we plan to focus on emphasizing each character's unique qualities, branching out from utility improvements.
Developers’ Notes:
For this patch, our development focus was on balancing the overall DPS before the July character utilities patch.
We will continue to keep an eye on DPS balance, and we plan to focus on emphasizing each character's unique qualities, branching out from utility improvements.
Lann - Twin Swords
- Adjusted Fury Type Skills Damage Increase Rate from 20% to 15% for "Furious" Status Effect.
Lann - Twin Spears
- Increased the damage of the following attacks by 5%:- Moon Splitter - Grand Hurricane
- Added new status effect "Vulnerable": - When receiving an attack from an enemy while using the "Moon Splitter" or "Grand Hurricane" attacks, Lann gains the "Vulnerable" status effect. - DEF decreases for 3 seconds, and the status effect stacks up to 3 stages. - The Vulnerable status effect is applied in the following way:
Phase 1 | Phase 2 | Phase 3 | [/tr]
DEF -3% | DEF -8% | DEF -15% | [/tr]
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Dev:
Developers’ Notes:
Twin Swords Lann is showing a high, even level of DPS in most battles.
To emphasize Lann's Twin Swords combat qualities, we added evasive frames to Gliding Fury during the March balance patch, and we adjusted the Furious status Damage Increase Rate for DPS balance.
When Lann uses Twin Spears, he shows a relatively low level of DPS in Hero+ and Space Time Distortion Battles, but he has a some of the highest levels of DPS in Normal Battles, so there is a big disparity that's noticeable.
We believe that the reason he has high efficiency in Normal Battles is through the use of restoration potions, and the so-called "hit exchange" form of gameplay that mainly occurs.
Although one might think Twin Spear Lann looks best when he uses explosive attacks like Moon Splitter and Grand Hurricane, we think that there needs to be appropriate risk in hit exchange gameplay.
Therefore, we increased the damage of these two skills to emphasize their qualities, but we were inclined to add the Vulnerable status effect for excessive hit exchange tactics.
Developers’ Notes:
Twin Swords Lann is showing a high, even level of DPS in most battles.
To emphasize Lann's Twin Swords combat qualities, we added evasive frames to Gliding Fury during the March balance patch, and we adjusted the Furious status Damage Increase Rate for DPS balance.
When Lann uses Twin Spears, he shows a relatively low level of DPS in Hero+ and Space Time Distortion Battles, but he has a some of the highest levels of DPS in Normal Battles, so there is a big disparity that's noticeable.
We believe that the reason he has high efficiency in Normal Battles is through the use of restoration potions, and the so-called "hit exchange" form of gameplay that mainly occurs.
Although one might think Twin Spear Lann looks best when he uses explosive attacks like Moon Splitter and Grand Hurricane, we think that there needs to be appropriate risk in hit exchange gameplay.
Therefore, we increased the damage of these two skills to emphasize their qualities, but we were inclined to add the Vulnerable status effect for excessive hit exchange tactics.
Fiona - Longsword
- Increased the damage of the following attacks by 5%:- "Amaranth Kick" - "Amaranth Kick" (additional attack) - "Ivy Sweep"
- Decreased the damage of the following attack by 15%: - "Counterattack" while using "Active: Shield Enhancement"
Zitat:
Dev:
Developers’ Notes:
Longsword Fiona is showing the highest levels of DPS in Hero+ and Space Time Distortion Battles.
However, she shows relatively low levels of DPS in Normal Battles, so there is a big disparity between various difficulties.
So, we have decreased the amount of damage that's been concentrated on counter attacks, and we increased the damage for Amaranth Kick, which is also useful in Normal Battles, in order to remedy these imbalances.
Developers’ Notes:
Longsword Fiona is showing the highest levels of DPS in Hero+ and Space Time Distortion Battles.
However, she shows relatively low levels of DPS in Normal Battles, so there is a big disparity between various difficulties.
So, we have decreased the amount of damage that's been concentrated on counter attacks, and we increased the damage for Amaranth Kick, which is also useful in Normal Battles, in order to remedy these imbalances.
Kai - Bow
- Increased the damage of the following attacks by 3%:- "Normal Attack" (Longbow) - "Fixed Shot" - "Level 1 Magnum" - "Level 2 Magnum" - "Level 3 Magnum" - "Active: Ricochet Shot" (Longbow)
Kai - Cross Gun
- Increased the damage of the following attacks by 10%:- "Active: Perforate" - "Active: Perforate" (when "Active: Enhanced Bolt" is in use) - Increased the damage of the following attacks by 5%: - "Active: Hollow Shot" - "Active: Hollow Shot" (when "Active: Enhanced Bolt" is in use) - "Active: Hollow Shot" (additional attack) - "Active: Six Shooter" detonation attack - "Active: Six Shooter" detonation attack (when "Active: Enhanced Bolt" is in use) - "Active: Bolt Storm" - "Active: Massive Impact"
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Dev:
Developers’ Notes:
Kai generally shows a low level of DPS in most battles.
Kai is one of the hardest characters to balance as there is a big disparity between players who are good at using Kai and those who are not. To adjust the balance, we increased Kai's damage by a large amount, especially when he uses the Cross Gun.
We are looking at the brilliant ideas for improvements to him that our players are suggesting, and we will sort through them during the utilities improvement later to find a good development direction that emphasizes his good qualities and improves those aspects that are lacking.
Developers’ Notes:
Kai generally shows a low level of DPS in most battles.
Kai is one of the hardest characters to balance as there is a big disparity between players who are good at using Kai and those who are not. To adjust the balance, we increased Kai's damage by a large amount, especially when he uses the Cross Gun.
We are looking at the brilliant ideas for improvements to him that our players are suggesting, and we will sort through them during the utilities improvement later to find a good development direction that emphasizes his good qualities and improves those aspects that are lacking.
Delia
- Increased the damage of the following attacks by 5%:- "Rising Comet" - "Falling Comet"
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Dev:
Developers’ Notes:
We believe the core of Delia's combat style revolves around her comet attacks.
In the March balance patch, we added Full Moon evasive frames, but rather than the goal being to emphasize Delia's qualities as a character, this was to improve her survivability which was lacking, and to allow for flexible reactions when battling monsters.
In the recent stats Delia is still showing low levels of DPS overall, so first we increased the power of comet-style attacks. Afterwards we will look into emphasizing the unique qualities of comet attacks when revamping Vigor, Zenith, and the like as we mentioned previously.
Developers’ Notes:
We believe the core of Delia's combat style revolves around her comet attacks.
In the March balance patch, we added Full Moon evasive frames, but rather than the goal being to emphasize Delia's qualities as a character, this was to improve her survivability which was lacking, and to allow for flexible reactions when battling monsters.
In the recent stats Delia is still showing low levels of DPS overall, so first we increased the power of comet-style attacks. Afterwards we will look into emphasizing the unique qualities of comet attacks when revamping Vigor, Zenith, and the like as we mentioned previously.
Miri
- Increased the damage of the following attacks by 10%:- "Active: Blazing Spine" - Shock Wave that uses "Wyvern Magic" Status Effect
- Increased the damage of the following attacks by 3%: - "Fiery Chainswing"
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Dev:
Developers’ Notes:
For Miri's character the cooldown for Ancestral Garb has been decreased. We were aiming for direct increases related to that and a better gameplay experience overall. However, we discovered that she still tended to have relatively low levels of DPS, so we ended up increasing the damage for certain attacks.
Developers’ Notes:
For Miri's character the cooldown for Ancestral Garb has been decreased. We were aiming for direct increases related to that and a better gameplay experience overall. However, we discovered that she still tended to have relatively low levels of DPS, so we ended up increasing the damage for certain attacks.
Latiya
- Decreased the damage of the following attacks by 8%:- "Rhino Rush"
- Decreased the damage of the following attacks by 3%: - "Eagle Stab"
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