Future updates
Now, after careful assessment of your feedback our approach is to both improve systems that we already have in game and develop some new content that will be just fun to play. Without further ado, this is what we are focused on now:
- Improving overall experience of upgrades and progression so it feels more meaningful and fun,
- NUMBERS! Yes, we hear you and it was our mistake to assume they are not so important to some of you. Let us apologize, they are important not only to make you feel but also understand progression more. This will require some UI rework and heavy design lifting as some of our systems (namely weapon Mods) are universal and comparing them with numbers requires a special approach, but we're already on it!
- New cool upgrades: we are thinking about new Plugins, but also about new fun ways to use weapons or enhancing Heat Attacks. We are still exploring ideas here and probably will not be able to ship everything that we want, but let us know if you have some cool idea, maybe we will be able to develop it together!
- QoL improvements (e.g. showing aim with controller, easier way to equip mods, fov slider etc.).
In this footage we are testing new effects on weapons
We plan to ship these updates within the next couple of weeks and will see how the game plays then. As we are already fully committed to the said updates, this week's patch is a bit smaller than previous ones, but we believe it’ll still make your experience more enjoyable!
This patch fixes and improvements:
- First time user experience: onboarding and tutorials improved allowing to better feel and explanation of the game mechanics
- Improved readability of LaserDisc Guardian combat states and feedbacks (wip)
- Improved controls and movement when using Hammer Jump while Boosting
- Improved audio track management so it should be triggered more consistently
- Some new decorations in HK biome
- HK enemy groups and spawns balance
- Map and rewards generation system balance
- Repair Drop Plugin patch so it doesn’t drop Health from a swarms like crazy
- Jumper AI behavior fixed so it should not stuck anymore staring at you
- Fixed Mech animation bug when skipped dialogue in tutorial
- Lightmap fixes on multiple arenas
- Other bug fixes and improvements
Have a nice weekend!