News Liste Trigon: Space Story

Trigon: Space Story - Progress Report 4
Trigon: Space Story
21.09.21 13:21 Community Announcements

Greetings, Captains.




Etari Yeonden Spaceship at home

From Announced To Now



As we prepare to launch the new build version 0.4 - more on that below - we’ve also been looking back at our journey with Trigon: Space Story. On August 28, 2019, we started to work at our debut game - to a wonderful reception from most space strategy fans.

Since then, we have
  • Wishlisted over 50'000 on Steam alone
  • Launched and downloaded DEMO over 25,000 players on Steam
  • We get to #245 in Wishlists from all announced games on Steam
  • We carefully collect and analyze the feedback from the CBT and DEMO players, and are happy to have the current average score - 78
  • Gained new CBT community members with 94% of players playing for more than 1 hour - and 46% of players playing for more than 10, numbers we are extremely proud of


So, yeah. We’ve grown a lot since the beginning. All thanks to you.

We have also expanded our internal team and now hiring new great talents to help work on Trigon: Space Story and future games to come. I hope we will be fully staffed soon and the development process will speed up. I can't wait to get to the point where we tell ourselves that the game is well done enough to be shared with everyone.

[Version 0.4.1.378]



[previewyoutube=tI4w48UfQa0;full][/previewyoutube]
This is for history. Short gameplay video ver 0.4.1.378 how it looks and feels September 2021.

WARNING! We changed too many parts of the game and we had to say the new version of the game does not support previous saves. We are sorry. We are trying to make the game better and more interesting.

Balance:


  • Space station store now updating every 3 days. [list]
  • Now the assortment at the market changes over time. This gives more variability in building your spaceship set up, as well as allows you to get enough supplies in protracted exploration within the same sector.


Rakkhs Space Station concept art

  • Damage radius reduced for cluster missiles.

    • Bigger is not better. Too large damage areas often led to the fact that the damage gets not on the enemyes ship systems, but only on the hull.

  • Reduced Door's health.

    • It is now easier to move through the compartments on an enemy ship. Boarding battles have become more dynamic. Now doors subsystem upgrades have become useful not only for fire protection but also for holding back enemy units.

  • The number of Systems on Galaxy Map with anomalies has been slightly increased.

    • Battles in locations with anomalies are always more interesting and difficult. We slightly increased the chance of generating such locations in the sector. They can play into the hands of the player or, complicate his life. Whether or not to fly to the Pulsar is up to you.


    We tried to recreate most of the cosmic phenomena. For example, here a young quasar begins to swallow a star. There is still a lot of work ahead, including on new locations. We are trying to make them fascinating.

  • Quests generation has been changed.

    • New rules for generating side-quests: SOS quests, trade quests, courier quests, research quests, combat quests, and others

  • Automatic return player's units to the player's ship upon victory by killing enemy crew or surrender.

    • Since the teleport mechanic has improved, the number of boarding battles has increased. To speed up the gameplay, you no longer need to wait until the teleport is ready to take units back. This now happens instantly if you win by destroying the enemy crew or if they surrender.

  • The maximum evade level has been changed from 90% -> 100%.

    • The Stealth System itself grants 60% evasion. But in conjunction with the engines and the Pilot level, you can now get a 100% chance of dodging for short time.

  • Balance of Weapons, Drones, Ammunition, Systems, Cooldowns.

    • A ton of balance changes. Now the game can be completed with almost any set of weapons.


  • Venators no longer attack in Space Station systems.

    • Locations with space stations are now demilitarized zones in which any battles are prohibited. Feel safe.

  • Venators no longer arrive after the Gatekeeper battle.

    • Gatekeeper battles are a challenge for any player. Venators can no longer fly to you immediately after defeating a Gatekeeper. But if you return to this gate later, Venators can fly through this location and find you.

    [/list]
    [previewyoutube=xsRDiNKnemY;full][/previewyoutube]

    Features:



    • Killing an enemy captain = victory. [list]
    • One of the main injustices has been resolved. Now the rule of death of the captain = defeat also works for enemies. This opens up new tactical opportunities for the player. An enemy captain can be killed with a weapon with high damage to units, you can hunt him while boarding, you can try to grab him aboard with a teleporter. All of this is especially useful if the enemy ship has a lot of HP.


    Boss fights never be easy

  • The enemy team surrenders.

    • If the player has a cryo-chamber on board, enemy units can be placed in it. If there is not enough space in the cryo chamber, a window will open with the distribution of units that did not fit, similar to the distribution of items that did not fit in the hold.

  • Added "Police" and "Black Market" modules to space stations.

    • The ability to sell frozen units to the station. At regular stations - in the Police module for reducing wanted level. At the Pirate space stations - on the black market for credits.


    What do you prefer to have less wanted level and fewer resources or high-risk high reward?!?

  • Stealth system.

    • When activated, it temporarily increases the ship's evasion up by 60%. While the Stealth is working on the ship, you cannot aim. If you will shoot while Stealth activated it will be immediately turned off. You can teleport units with the Stealth system activated. Enemies also have a Stealth system and know how to use it. The Stealth system now can be found at the space station.


  • Enemies AI are now much better at teleport behavior.
  • Chapter 2 is now available only after completing Chapter 1.
  • Restart the game.

    • Now you can restart the game session with the same ship and crew but in a newly generated universe. The "Restart" button has been added to the in-game menu.

  • Leaderboard.

    • Shows the player's best score among all players or friends.


    Now it is more challenging

  • Added Statistics for player's sessions in the main menu.

    • Shows history of game sessions results.

  • Added Steam Achievements.

    • The list of achievements will continue to grow.


    I like to get trophies and achievements so there will be plenty of them and some of them really hard to get. But I believe players will play better than devs.

  • Scouts ships without crew now have an auto-repair system.

    • It is gradually repairs damaged systems.

  • Added Weapons and Drones slots to the space station trade screen.

    • With their help, you can find out what weapons and drones are installed and sell the installed ones. When buying new weapons and drones, they are immediately installed in free slots.

  • Added the "chunks" parameter to the description of Weapons and Drones

    • It is the number of shells in one salvo.

  • Added new music tracks for Human, Etari, Rakks, Taertikons.

    • We are very fond of music in games and we dream that our OST will find fans one day.

    [/list]

    Bugfixes:




    • Fixed a bug with the enemy's corpses remaining on the player's ship. [list]
    • Now the player's ship does not turn into a graveyard of enemy units. All bodies are taken out at the moment of the change of day. Cleanliness is the key to health.

  • Fixed a bug with the enemy captain's avatar going off the edge of the screen very slowly.
  • The number of player's units is limited to 8.
  • The default language is now English.
  • Many minor bugs have been fixed.
  • [/list]

    Localization:


    • English texts have been improved. [list]
    • We are continuing to improve the English texts with the help of one of our players. Aidan, thanks a lot.

    [/list]

    Quests:



    • Lot's of Chapter 1 Quest fixes.
    • Lot's of Chapter 2 Quest fixes.


    Visual:



    • Galaxy Map redesigned. [list]
    • Now it looks like a galaxy. You can Zoom In on the location using the mouse wheel. The galaxy map gameplay is not finished yet, but visual was an important part.

    [previewyoutube=gjrPy_3HkIo;full][/previewyoutube]
    It is better to see on video. We want to give more freedom in galaxy exploration and want to make it big enough.

  • Waypoint UI tips improved.

    • The number of links between systems increased. It helps travel from one side to another faster and helps to avoid Venators patrol. Waypoint tips also improved, it helps with a quick look where to go.

  • Floating Impact status effect texts such as "stun", "knocked out" were added.

    • Now you will see when the enemy unit gets a status effect.



  • The buttons "Save the position of units", "Return units to their positions", "Open doors", "Close doors" have been visually improved.

    • It is easier to see that they exist and use them.

  • Improved the visuals of the interior of the ships.

    • We are in an endless search for a compromise between detailed interiors and a readable scene.

  • As always, a huge bunch of all sorts of visual improvements and fixes.
  • The day counterchanged. Now it's Day 1, Day 2, etc.

    • Instead of starting off with an imaginary sidereal date, we ended up with a change of days. This makes it easier to track the time in the game. At the first time player can be "happy" that he survived for a couple of days longer.

    [/list]

    Ok


    We’ve always enjoyed the transparency we’ve had with the community, and so we hope this Dev Thoughts is insightful to how we think about development going forward. Please let us know your thoughts and ideas. As always, thank you for making this possible.

    [previewyoutube=5ahuTsdtQg8;full][/previewyoutube]
    This is how we feel when a new build is delayed for weeks. And Medbay System is your support. Thank you!

    More details on our discord channel and the Steam Community. For those of you who want to help us, we provide an opportunity to test the game in its current state. We would be grateful for your feedback and suggestions for improving the game. And I will try to answer each of them.



    Please feel free to jump to our discord channel, submit to Closed Beta Test, join a closed group and take your limited part in the developing process with us. Thank you!

    Exciting times ahead, Commanders.
    Stay tuned for more news soon! =)


    Join Trigon: Space Story Discord:
    https://discord.gg/Sx3ZypU2VU
    Discuss Trigon: Space Story here:
    https://steamcommunity.com/app/1226510/discussions/
    Logo for Trigon: Space Story
    Release:28.04.2022 Genre: Strategie-Rollenspiel Entwickler: Sernur.tech Vertrieb: Gameforge 4D GmbH Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
    Einzelspieler Mehrspieler Koop

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