Greetings, Captains!
We’re back with Progress Report 5 and we are excited to announce that the new update coming next week for Closed Beta Test program.
One thing we pride ourselves on at Sernur.tech is our relationship with our players. Today, we continue to be amazed that the enduring passion for Trigon: Space Story continues and that the community continues to respond positively to our work.
Thank you for your support and here is the good news we prepared just for you!
Black Market at the pirate Space Station
How to play the Beta?
So, if you want to play through the changes, and become a part of the Closed Beta Test program let us know about it this weekend.
We are ready to start the third wave of the Closed Beta Test. And ready to share 50 new keys for that.
If you want to participate in testing - hurry up to do it.
???? Playtest goals
???? Play the game.
???? Identify bugs that the development team missed.
???? Fill feedback form.
???? Help developers improve the game.
❓ How can I take a part in the Closed Beta Test?
???? You need to fill out a simple form for a key request - here https://docs.google.com/forms/d/e/1FAIpQLSdCaMP6hhlAaRKYJSbbItV6dtBCHDQGTQkvei_koEDzO4HtAA/viewform.
???? We collect 50 questionnaires from our Discord and Steam Community and will contact you.
???? You will need to activate the key that you will receive by mail in Steam.
???? Сomplete all 4 Chapters in the game. Or play enough to answer our questions.
❓ How to activate beta key?
???? Activating a Product on Steam https://support.steampowered.com/kb_article.php?ref=5414-tfbn-1352#:~:text=Launch%20the%20Steam%20client%20software,instructions%20to%20complete%20the%20process
❓ How to provide feedback?
Please fill out the feedback form in the game or via the link. https://docs.google.com/forms/d/e/1FAIpQLScGhz4DMSyKCcjmDt2uQoOov5EAWsJ4hDirwSGVOyBtByXgkA/viewform It is very important to us and helps to make the game better.
???? Bug reports
Please leave error messages in a special thread on the discord channel.
⚡⚡⚡ Disclaimer ⚡⚡⚡
⚡ WARNING! We changed too many parts of the game and we had to say the new version of the game does not support previous saves. We are sorry. We are trying to make the game better and more interesting.
⚡ We are aware of the performance issue. We are still in development progress. We will optimize performance once we finish working on every game mechanic.
⚡ And we broke translations. Now it is machine translation but don't be afraid we will make it right in the end.
????Bear in mind that everything is still being tweaked according to feedback, so some things may break, have strange interactions, or just straight-up crash the game.
What's coming
[previewyoutube=z925zkpTKMY;full][/previewyoutube]
This is for history. Short gameplay video how it looks and feels November 2021.
UI History of changes
The last update is more dedicated to the reworking of the UI. We carefully analyzed the feedback from the players, divided it into categories, and the largest of them turned out to be somehow related to the UI.
We are not professionals and this is our debut project. We learn a lot on the go and as it turns out, UI is the hardest task of all for us.
Let's plunge into history and see how we have come from the beginning to the present day.
This is the first version we have. A lot of things missing. It was more about how the game could be in 2,5D and how we can place UI elements on the scene.
We start looking for some style and try to make it small as possible to clear the game scene cause we have a lot to show.
After lots of attempts we get to this round minimalistic style.
And this was our Alfa version we have had for a long time
Almost a year of work and we have the Beta with this polished picture and new UI. Now everything that we need works well. But we have issues with understanding what is the current state of Systems HP, Enemy System HP, Shields, and a lot of reports about all this by beta test players.
We are still in the process of working on the UI and this is still not the end of the work on it. We've reworked absolutely everything. Read on for more details.
UI Key changes:
???? On the game scene in the interior of the ship, we no longer show the Doors HP until they start breaking. This made it possible to set accents and focus the player on the indication of the state of the Systems.
???? Added outlines to all interactive objects in the scene. Doors, Units, Systems are now highlighted on hover. This reduced the number of misclicks.
???? Added a blinking effect when taking damage. It is now easy to see which Unit or Door is receiving damage in the game scene.
???? We've reworked all health bars. If earlier all of them were white. We have introduced color indications green, yellow, red. That made it much easier to understand the situation even with a cursory glance.
???? Changed the work of the scale showing the state of the Shields. Finally, it is clear what happened to them. Level, overload, overcharge, etc.
???? The state of the enemy ship. Previously, it was only two bars of HP and Shields and it was impossible to understand whether you broke the weapon System or not. Now, this is not a problem.
???? Many other changes to make the game easier to control. From a more visual state of the player's weapons to the reworking of all pop-ups.
We still have a lot of work to do to improve the UI and we really hope to get your feedback on this. In addition to the main screen for release, we will rework the Ship Management and Space Station screens.
Features
???? Units new game mechanic
We have begun work on reworking Units. Units now gain Experience and Level Up. Experience is awarded for actions on the scene (repair, extinguishing a fire, fighting with another unit), quests, and battles with enemy ships. The maximum Unit Level is 4. Two passive perks are given to choose from when Leveling Up. You can choose one of them. Passive perks have racial restrictions, some abilities are available to some races and not available to others. On the 4 Lvl Unit get Active Abilities to choose from.
???? Complete Story Mod
We have completed work on all Сhapters of the game's Story Mode. There will be 4 Campaigns available in the game. You will be able to learn the history of one Galaxy through the eyes of the captains of each race.
???? Added 43 Side Quests
???? Enemies surrender
During surrender, the dialogue now shows what the player will receive if he accepts the enemy's surrender.
???? Game Auto Pause when battles begin
The game is now automatically paused at the start of a battle. It is optional and you can turn it off as you want.
Localization:
???? Added new languages (German, French, Polish, Portuguese, Spanish, Mexican Spanish).
Added new localization for all languages (so far only machine translation).
Visual:
???? Added projectile lighting to the scene - a passing projectile now illuminates the outer part of ships.
???? Added Rakkhs Space Station.
???? Added a cool effect when the game is paused.
[previewyoutube=DVhNKuizy1o;full][/previewyoutube]
Balance:
???? The Venators have become a bigger threat. With an increase in the wanted list, their number in one battle can increase.
???? Now there is a chance that enemy will escape from the battle. For ships with a crew only. Drones don't escape.
???? As always, a bunch of minor edits in ship configs, stations, a set of random ships for quests, etc.
More details on our discord channel and the Steam Community. For those of you who want to help us, we provide an opportunity to test the game in its current state. We would be grateful for your feedback and suggestions for improving the game. And I will try to answer each of them.
Please feel free to jump to our discord channel, submit to Closed Beta Test, join a closed group and take your limited part in the developing process with us. Thank you!
Exciting times ahead, Commanders.
Stay tuned for more news soon! =)
Join Trigon: Space Story Discord:
https://discord.gg/Sx3ZypU2VU
Discuss Trigon: Space Story here:
https://steamcommunity.com/app/1226510/discussions/