Here is the content of the last patch:
- Fixed achievements on Linux -- now working properly
- Fixed few very small bugs -- e.g. effect of the fountains not visible immediately
- Rebalancing of the difficulty -- enemy units, items, skills, battle parameters as number of enemies, spawn frequency, frequency of skills used, etc.. As a result there shouldn’t be any spikes in difficulty levels when moving between Tower levels. Still – when you outgrow current difficulty level (by building a real kick-ass party) – we highly recommend increasing difficulty during the game. You can do it anytime outside combat.
- Visual upgrade of some skills -- one example below:
PREVIOUS VFX
IMPROVED VFX
Give it a try if you like fast paced RPGs with heavy focus on party customization and tactical real-time combat with pause or slow time.
Join us on Discord - if you want to chat with us or would be interested in closed beta of our next project (once we are ready with it)
https://discord.gg/FBWCCTb
https://www.facebook.com/eventhorizondev/
https://twitter.com/EventHorizonDev
https://darkenvoy.com/
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If you like what we have created, our next game -- Dark Envoy -- should also be fun. It is much bigger in scope and quality of everything is much higher.
Below is the preview of one of our locations - your starting city:
Pillars of Tyr-Mora, aka City of Bones
https://store.steampowered.com/app/945770/Dark_Envoy/
Have a great day.
Cheers,
Event Horizon