Dear Players,
We have fixed most of the issues reported by you in the last week. Below you can find the list of new fixes --- as well as the list of fixes implemented in the previous hotfix (1st Feb). We merged two announcements into one, since they both relate to similar things.
Hotfix 2
- Fixed achievement "I Don't Need Many"
- Fixed issue with Tinhead spinning like crazy sometimes
- Fixed Taunt - it now interrupts drains
- Fixed issue with golem fight on intro level
- Fixed toggling heroes using a shortcut
- Greatly improved UI performance in both exploration and city
- Fixed issue where a player was shown that his enchant was unlocked while it was not
- Fixed issue where enchants weren't selectable if first level of an enchant was not attained
- Fixed issue where unit statistics panel's language didn't update when changing the language
- Fixed issue where text quality of item tier and the "1H/2H" indication was not clear
- Fixed minor translation issues and added missing translations
- Improved performance on levels 9-11 of the Tower
- Fixed magic penetration calculation on enemies without resistance
- Improved game stability
- Slightly improved performance by changing cascaded shadows distribution
- Fixed issue with certain environmental 3D SFX sometimes loading incorrectly in 2D.
- Improved Training Dummy battlemap and added 2 Defense Towers to Training Dummies 80%, 100%, 120% and 150% resistances and higher (so you can check you AOE dps as well).
- Readjustment of hard and epic difficulty, since we got feedback that the game is too easy now - after we the changes to crafting (where you can craft a very selected gear) and some enemy scaling modification. It again should be hard as nail on epic. Please let us know if it is. Thanks.
Hotfix 1
Technical
- 0 dps score is not sent to leaderboards (to confirm: Score and DPS Race is only measured in RPGlite and Permadeath game modes).
- Fixed crash when migrating broken save file (when this occured, game started with black screen only).
- Fixed invalid score value after lost battle.
- Leaving battle in Permadeath is equal to losing it. (Yes, sorry :)
- Fixed issue with not selectable enchant with higher tier when lower tier is not unlocked.
- Fixed enchant tier icon not updated when selected category without any valid enchant group.
- Retreat/Restart battle buttons disabled in Permadeath.
- Fixed (very rare) issue with teleporting party to a wrong location after unlocking Aeric.
Graphic
- Decreased particle count on both Intro levels and 1st Floor (we overdid with the fog here and there).
- Small graphic adjustments on two Battlegrounds.
- Added new Permadeath skull icon, when champion dies in combat and cannot re-enter the tower.
- Small adjustment to the lightning for few skills, so they look more epic.
UI changes
- Added slider for heroes voices volume in settings, so you can turn them off completely.
- Added confirmation popup for links in menu which redirect to external browser (Discord and Leaderboard links).
- (Permadeath) Dead units can be selected in inventory window - so you can take their items and give to other champions.
- Added score change info to combat summary window - in the format SCORE XXX (+/- YYY). It shows your current score (XXX) and your score for the last battle (+/- YYY). You get positive points for the first three battles on each level and then small negative value for each next battle. Objective is to reach the end of the game with as little grind as possible.
Crashes
If you experience frequent crashes, we implemented few things that should eliminate most causes. However, since we cannot reproduce them ourselves, we would need more feedback from you. Please let us know if stability have improved for those of you that experienced crashes.
Thanks for playing Tower of Time. If you have some detailed feedback or just want to chat with us, please join our Discord channel (now there is a link directly in game in Settings)
Cheers,
Event Horizon Team