It's update time again, an update that jumped the queue and made it in before our planned one in a couple of weeks. As we mentioned in our last news post, we wanted to get a more challenging alternative to Campaign into the game ASAP, and here it is!
Campaign Plus can be selected at the start of the Campaign, or toggled on and off at any time on the Campaign screen. Put simply; it turns every mission into a fixed puzzle. We've set up a par turn count per job, and locked a card layout. If you can't get a mission done in the turn limit we set, you'll fail and have to restart. This mode encourages power use and tests your skills, so is intended primarily for folks on their second play-through, or for whom the campaign feels too easy. We hope you'll dig it!
Bug Fixes
Some minor ones across the board, but nothing major to report. Please continue to let us know if you run into anything... odd.
New Features
- Campaign Plus: Play puzzle variants of all campaign missions.
- Full localization added for this and previous update's content.
Planned Features for Next Update
(I still need to take that break, so this should be dropping in a couple of weeks)
- Artwork Gallery.
- November Roadmap.