It's time for our next update, and this one's a bit more substantial... fixing a couple of quality of life issues, and fleshing out Skirmish Mode a little more. Full list below, but first...
Folks, The Solitaire Conspiracy's shifting some units. It's our bestselling launch yet. We've made a decision: We're gonna go to regular updates on this one. We're figuring out the roadmap, but you can expect a steady stream of content and tweaks for the game over the coming months, and communication from us on what's coming (and roughly when). We have a lot of ideas, but I'd love to hear anyone's thoughts on what they'd like us to invest time in adding to the game. Let's call this first phase 'stage setting'.. fixing issues and making the core game the best it can be before we start adding new modes and/or crews.
Bug Fixes
- Fixed a misleading XP notification in results screen, text now matches your actual XP earnings.
- Improvements to double click feel for sending cards to target... also, right mouse button now duplicates that functionality, with zoom on middle click (and is re-mappable via settings).
(Please let us know if you encounter any new bugs with this build.)
New Features
- Skirmish and Campaign screen now feature tooltips showing you which crew is which, and reminding you of their powers.
- Skirmish screen also has a randomize button, for those who'd rather have the game figure out a weird deck for them.
- Mouse button remapping in settings (apologies to international players, this is not yet localized).
Planned Features for next update
(I'm taking a much needed post release holiday, so expected last week of October.)
- Artwork gallery.
- Roadmap for upcoming month.
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/38791479/c6cc223a310ad7dc13856e0c0dc5e1884df04baa.png)